Immersive virtual reality in the age of the Metaverse: A hybrid-narrative review based on the technology affordance perspective

E Dincelli, A Yayla - The journal of strategic information systems, 2022 - Elsevier
Immersive virtual reality (VR) that utilizes head-mounted displays (HMD) is one of the key
emerging technologies of the 21st century and has drawn keen attention from consumers …

A systematic review on the visualization of avatars and agents in ar & vr displayed using head-mounted displays

F Weidner, G Boettcher, SA Arboleda… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Augmented Reality (AR) and Virtual Reality (VR) are pushing from the labs towards
consumers, especially with social applications. These applications require visual …

Effects of human versus virtual human influencers on the appearance anxiety of social media users

F Deng, X Jiang - Journal of Retailing and Consumer Services, 2023 - Elsevier
The association between social media use and an individual's appearance dissatisfaction
has generated broad scholarly interests. This study explored the specific appearance …

Are modern head-mounted displays sexist? A systematic review on gender differences in HMD-mediated virtual reality

S Grassini, K Laumann - Frontiers in psychology, 2020 - frontiersin.org
Modern head-mounted displays (HMDs) are a promising technology. Thanks to their
affordable cost and versatility, HMDs are gaining attention from different sectors. However …

Full-body motion from a single head-mounted device: Generating smpl poses from partial observations

A Dittadi, S Dziadzio, D Cosker… - Proceedings of the …, 2021 - openaccess.thecvf.com
The increased availability and maturity of head-mounted and wearable devices opens up
opportunities for remote communication and collaboration. However, the signal streams …

Factors affecting avatar customization behavior in virtual environments

S Wu, L Xu, Z Dai, Y Pan - Electronics, 2023 - mdpi.com
This research aims to examine the psychology and behavior of users when customizing
avatars from the standpoint of user experience and to provide constructive contributions to …

Gathering pre-purchase information for a cruise vacation with virtual reality: the effects of media technology and gender

V Martínez-Molés, TH Jung… - International Journal of …, 2022 - emerald.com
Purpose This study aims to apply theory on consumer learning in virtual experiences to
compare how media technologies (ie virtual reality [VR] and standard websites) and users' …

Virtual reality racket sports: Virtual drills for exercise and training

H Liu, Z Wang, C Mousas, D Kao - 2020 IEEE International …, 2020 - ieeexplore.ieee.org
We have developed a modular virtual reality gaming application that can be used to
synthesize exercise drills for racket sports. By defining cost terms that are related to the …

Human–virtual character interaction: Toward understanding the influence of haptic feedback

C Krogmeier, C Mousas… - Computer Animation and …, 2019 - Wiley Online Library
In this study, we compare haptic feedback and nonhaptic feedback conditions in which
virtual characters bump into the participant who is immersed in a virtual environment. A …

Virtual agents in immersive virtual reality environments: Impact of humanoid avatars and output modalities on shop** experience

S Zhu, W Hu, W Li, Y Dong - International Journal of Human …, 2024 - Taylor & Francis
Embodied virtual agents (EVAs) are used in various online shop** scenarios to enhance
consumer experience. Humanoid avatars and output modalities of EVAs are two important …