The metaverse: Survey, trends, novel pipeline ecosystem & future directions
The Metaverse offers a second world beyond reality, where boundaries are non-existent,
and possibilities are endless through engagement and immersive experiences using the …
and possibilities are endless through engagement and immersive experiences using the …
Study of augmented reality based manufacturing for further integration of quality control 4.0: A systematic literature review
Augmented Reality (AR) has gradually become a mainstream technology enabling Industry
4.0 and its maturity has also grown over time. AR has been applied to support different …
4.0 and its maturity has also grown over time. AR has been applied to support different …
Depth perception in augmented reality: The effects of display, shadow, and position
Although it is commonly accepted that depth perception in augmented reality (AR) displays
is distorted, we have yet to isolate which properties of AR affect people's ability to correctly …
is distorted, we have yet to isolate which properties of AR affect people's ability to correctly …
Effects of field of view on egocentric distance perception in virtual reality
We performed a mixed-design study with 56 participants to compare the effect of horizontal
FOV (hfov) and vertical FOV (vfov) on egocentric distance perception in four different realistic …
FOV (hfov) and vertical FOV (vfov) on egocentric distance perception in four different realistic …
Wearable augmented reality: research trends and future directions from three major venues
TTM Tran, S Brown, O Weidlich… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Wearable Augmented Reality (AR) has attracted considerable attention in recent years, as
evidenced by the growing number of research publications and industry investments. With …
evidenced by the growing number of research publications and industry investments. With …
[PDF][PDF] Seeing the world through digital prisms: Psychological implications of passthrough video usage in mixed reality
Millions of people will soon be spending hours each day relying on cameras and screens to
show them the surrounding world. Apple, Meta, and other companies are mass-producing …
show them the surrounding world. Apple, Meta, and other companies are mass-producing …
PhoneInVR: An Evaluation of Spatial Anchoring and Interaction Techniques for Smartphone Usage in Virtual Reality
When users wear a virtual reality (VR) headset, they lose access to their smartphone and
accompanying apps. Past work has proposed smartphones as enhanced VR controllers, but …
accompanying apps. Past work has proposed smartphones as enhanced VR controllers, but …
Field of view effect on distance perception in virtual reality
Recent state-of-the-art Virtual Reality (VR) Head-Mounted Displays (HMD) provide wide
Field of Views (FoV) which were not possible in the past. Due to this development, HMD …
Field of Views (FoV) which were not possible in the past. Due to this development, HMD …
Color-to-depth map**s as depth cues in virtual reality
Despite significant improvements to Virtual Reality (VR) technologies, most VR displays are
fixed focus and depth perception is still a key issue that limits the user experience and the …
fixed focus and depth perception is still a key issue that limits the user experience and the …
A design space for single-user cross-reality applications
Cross-reality (CR) applications allow users to utilize tools for problem solving that reside on
different points of the Milgram reality-virtuality spectrum. Design guidelines for such …
different points of the Milgram reality-virtuality spectrum. Design guidelines for such …