Group interactions in location-based gaming: A case study of raiding in pokémon go
Raiding is a format in digital gaming that requires groups of people to collaborate and/or
compete for a common goal. In 2017, the raiding format was introduced in the location …
compete for a common goal. In 2017, the raiding format was introduced in the location …
“I normally wouldn't talk with strangers”: Introducing a Socio-Spatial Interface for Fostering Togetherness Between Strangers
Interacting with strangers can be beneficial but also challenging. Fortunately, these
challenges can lead to design opportunities. In this paper, we present the design and …
challenges can lead to design opportunities. In this paper, we present the design and …
Advancing residents' use of shared spaces in Nordic superblocks with intelligent technologies
J Makkonen, R Latikka, L Kaukonen, M Laine… - AI & society, 2023 - Springer
To support the sustainability of future cities, residents' living spaces need to be built and
used efficiently, while supporting residents' communal wellbeing. Nordic superblock is a …
used efficiently, while supporting residents' communal wellbeing. Nordic superblock is a …
Imagining Emerging Technologies for Promoting Intercultural Meaningful Social Interactions: A Participatory Futures Approach
Intercultural Meaningful Social Interactions (IMSI) are positive and impactful interactions
held between intercultural strangers. Previously, studies have explored these interactions …
held between intercultural strangers. Previously, studies have explored these interactions …
Opportunistic Collective Experiences: Identifying Shared Situations and Structuring Shared Activities at Distance
Despite many available social technologies for connecting at a distance, we don't always
find opportunities to actively engage in shared experiences and activities with friends and …
find opportunities to actively engage in shared experiences and activities with friends and …
From Strangers to Friends: Augmenting Face-to-face Interactions with Faceted Digital Self-Presentations
Sharing a digital presentation of self amongst collocated people can be used to enhance
social interactions by supporting conversations. However, as there are different levels of …
social interactions by supporting conversations. However, as there are different levels of …
[PDF][PDF] A Validation Study: Evaluating the Impact of Gameful Experience on Sexual and Reproductive Health Education amongst Adolescent Boys.
Introduction: Gamification-based learning (GBL) approach has the potential to enhance
teaching and learning about reproductive and sexual health education (ReReki). There …
teaching and learning about reproductive and sexual health education (ReReki). There …
Collocated Sharing of Presentations of Self in Public Settings
Various mobile technologies proofed to enhance peoples collocated social interactions. In
particular, user-generated presentations of self have proven beneficial, albeit in specific …
particular, user-generated presentations of self have proven beneficial, albeit in specific …