Decentralized utilitarian mechanisms for scheduling games
Abstract Game Theory and Mechanism Design are by now standard tools for studying and
designing massive decentralized systems. Unfortunately, designing mechanisms that induce …
designing massive decentralized systems. Unfortunately, designing mechanisms that induce …
Competitive routing over time
Congestion games are a fundamental and widely studied model for selfish allocation
problems like routing and load balancing. An intrinsic property of these games is that players …
problems like routing and load balancing. An intrinsic property of these games is that players …
Altruism in atomic congestion games
This article studies the effects of altruism, a phenomenon widely observed in practice, in the
model of atomic congestion games. Altruistic behavior is modeled by a linear trade-off …
model of atomic congestion games. Altruistic behavior is modeled by a linear trade-off …
Efficiency of equilibria in restricted uniform machine scheduling with total weighted completion time as social cost
In the last decade, there has been much progress in understanding scheduling problems in
which selfish jobs aim to minimize their individual completion time. Most of this work has …
which selfish jobs aim to minimize their individual completion time. Most of this work has …
Optimal coordination mechanisms for unrelated machine scheduling
We investigate the influence of different algorithmic choices on the approximation ratio in
selfish scheduling. Our goal is to design local policies that minimize the inefficiency of …
selfish scheduling. Our goal is to design local policies that minimize the inefficiency of …
Inner product spaces for minsum coordination mechanisms
We study coordination mechanisms aiming to minimize the weighted sum of completion
times of jobs in the context of selfish scheduling problems. Our goal is to design local …
times of jobs in the context of selfish scheduling problems. Our goal is to design local …
Optimal coordination mechanisms for multi-job scheduling games
We consider the unrelated machine scheduling game in which players control subsets of
jobs. Each player's objective is to minimize the weighted sum of completion time of her jobs …
jobs. Each player's objective is to minimize the weighted sum of completion time of her jobs …
Preemptive coordination mechanisms for unrelated machines
F Abed, CC Huang - European Symposium on Algorithms, 2012 - Springer
We investigate coordination mechanisms that schedule n jobs on m unrelated machines.
The objective is to minimize the latest completion of all jobs, ie, the makespan. It is known …
The objective is to minimize the latest completion of all jobs, ie, the makespan. It is known …
On the price of anarchy of two-stage machine scheduling games
We consider a scheduling game, in which both the machines and the jobs are players.
Machines are controlled by different selfish agents and attempt to maximize their workloads …
Machines are controlled by different selfish agents and attempt to maximize their workloads …
[HTML][HTML] Bounding the Price of Anarchy of Weighted Shortest Processing Time Policy on Uniform Parallel Machines
This article investigates the performance of the Weighted Shortest Processing Time (WSPT)
rule as a local sequencing policy in a scheduling game for uniformly related parallel …
rule as a local sequencing policy in a scheduling game for uniformly related parallel …