[書籍][B] Qualitative HCI research: Going behind the scenes
Human-Computer Interaction (HCI) addresses problems of interaction design:
understanding user needs to inform design, delivering novel designs that meet user needs …
understanding user needs to inform design, delivering novel designs that meet user needs …
Validity and Rigour in Soma Design-Sketching with the Soma
We report on the design processes of two ongoing soma design projects: the Pelvic Chair
and the Breathing Wings. These projects take a first-person, soma design approach …
and the Breathing Wings. These projects take a first-person, soma design approach …
Cracks in the success narrative: Rethinking failure in design research through a retrospective trioethnography
What can design researchers learn from our own and each other's failures? We explore
“failure” expansively—turning away from tidy success narratives toward messy unfoldings …
“failure” expansively—turning away from tidy success narratives toward messy unfoldings …
Revealing tensions in autobiographical design in HCI
A Desjardins, A Ball - proceedings of the 2018 designing interactive …, 2018 - dl.acm.org
While self-usage has long been regarded as a questionable approach in human-computer
interaction (HCI) research, recent projects have shown the successful use of …
interaction (HCI) research, recent projects have shown the successful use of …
Making time for mindfulness
J Laurie, A Blandford - International journal of medical informatics, 2016 - Elsevier
Objective Digital mental wellbeing interventions are increasingly being used by the general
public as well as within clinical treatment. Among these, mindfulness and meditation …
public as well as within clinical treatment. Among these, mindfulness and meditation …
” Why are they all obsessed with Gender?”—(Non) binary Navigations through Technological Infrastructures
K Spiel - Proceedings of the 2021 ACM Designing Interactive …, 2021 - dl.acm.org
Gender is encoded in multiple technological infrastructures, most prominently in digital forms
across educational, commercial, medical and governmental contexts. To illustrate the …
across educational, commercial, medical and governmental contexts. To illustrate the …
Living without a mobile phone: an autoethnography
A Lucero - Proceedings of the 2018 Designing Interactive Systems …, 2018 - dl.acm.org
This paper presents an autoethnography of my experiences living without a mobile phone.
What started as an experiment motivated by a personal need to reduce stress, has resulted …
What started as an experiment motivated by a personal need to reduce stress, has resulted …
Removal as a method: A fourth wave HCI approach to understanding the experience of self-tracking
This paper offers first-steps guidance towards the development of a methodology that
embodies theoretical proposals for a fourth-wave,'entanglement'approach to HCI. We …
embodies theoretical proposals for a fourth-wave,'entanglement'approach to HCI. We …
Self-tracking to do less: An autoethnography of long COVID that informs the design of pacing technologies
S Homewood - Proceedings of the 2023 CHI Conference on Human …, 2023 - dl.acm.org
Long COVID is a post-viral illness where symptoms are still experienced more than three
months after an infection of COVID 19. In line with a recent shift within HCI and research on …
months after an infection of COVID 19. In line with a recent shift within HCI and research on …
The interaction-attention continuum: Considering various levels of human attention in interaction design
Interactive systems are traditionally operated with undivided attention. Recently, such
systems have begun to involve autonomous system behavior that takes place outside the …
systems have begun to involve autonomous system behavior that takes place outside the …