Developments on product propagation

A Saffidine, T Cazenave - … and Games: 8th International Conference, CG …, 2014 - Springer
Product Propagation (pp) is an algorithm to backup probabilistic evaluations for abstract two-
player games. It was shown that pp could solve Go problems as efficiently as Proof Number …

Completeness of Unbounded Best-First Game Algorithms

Q Cohen-Solal - arxiv preprint arxiv:2109.09468, 2021 - arxiv.org
In this article, we prove the completeness of the following game search algorithms:
unbounded best-first minimax with completion and descent with completion, ie we show that …

Bidding efficiently in Simultaneous Ascending Auctions using Monte Carlo Tree Search

A Pacaud - 2024 - theses.hal.science
Since its introduction in the United-States in 1994, Simultaneous Ascending Auctions (SAA)
have become the privilege mechanism used for spectrum auctions. For instance, they have …

Blokus game solver

C Chao - 2018 - digitalcommons.calpoly.edu
Blokus (officially pronounced as “Block us”) is an abstract strategy board game with
transparent Tetris-shaped, color pieces that players are trying to place onto the board …

Development of a Video Game and Creation of an Artificial Player

N Lorent - 2016 - matheo.uliege.be
The purpose of this work is twofold. In a first part, we developed a real-time strategic card
game from scratch. It included the design of game rules, a user interface, cards, decks, and …