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Learning experience design with immersive virtual reality in physics education
Abstract Immersive Virtual Reality (VR) simulations are argued to support students' learning
of complex scientific phenomena via the use of realistic graphics and interactions that …
of complex scientific phenomena via the use of realistic graphics and interactions that …
Technology-enhanced embodied learning
The enactment of embodied learning in the authentic classroom introduces new challenges.
The educational system has yet to develop a clear vision or learning design models that …
The educational system has yet to develop a clear vision or learning design models that …
Integrating a movement‐based learning platform as core curriculum tool in kindergarten classrooms
V Aloizou, S Linardatou, M Boloudakis… - British Journal of …, 2024 - Wiley Online Library
Incorporating immersive technologies in education has become increasingly popular due to
their ability to facilitate active learning and engage students in the acquisition of concepts …
their ability to facilitate active learning and engage students in the acquisition of concepts …
Investigating immersion and learning in a low-embodied versus high-embodied digital educational game: Lessons learned from an implementation in an authentic …
Immersion is often argued to be one of the main driving forces behind children's learning in
digital educational games. Researchers have supported that movement-based interaction …
digital educational games. Researchers have supported that movement-based interaction …
[HTML][HTML] Cyborg Children: A Systematic Literature Review on the Experience of Children Using Extended Reality
This literature review presents a comprehensive and systematic account of research on the
experiences of children with extended reality (XR), including VR, AR, and other types of …
experiences of children with extended reality (XR), including VR, AR, and other types of …
A co-design approach for the development and classroom integration of embodied learning apps
The development of embodied learning apps has gained traction in the recent years.
However, current design approaches present two main limitations:(a) the inadequate …
However, current design approaches present two main limitations:(a) the inadequate …
A Study on Immersion and Intention to Pay in AR Broadcasting: Validating and Expanding the Hedonic Motivation System Adoption Mode
JC Tu, XH Jia - Sustainability, 2024 - mdpi.com
With the rapid growth of online entertainment live streaming, how to continuously innovate
and achieve long-term sustainability has become a major challenge for the industry …
and achieve long-term sustainability has become a major challenge for the industry …
Alternative design for an interactive exhibit learning in museums: How does user experience differ across different technologies-VR, tangible, and gesture
This paper investigates three types of user interface: VR, Gesture-based, and Tangible. We
examine how user experience differs across these different technologies, and explore the …
examine how user experience differs across these different technologies, and explore the …
Embodied Technologies: Integration and Orchestration in Authentic Classroom Contexts
M Ioannou - 2023 - ktisis.cut.ac.cy
A new generation of technologies that harness the affordances of motion is gaining the
attention of the educational community due to evidence that they can enhance student …
attention of the educational community due to evidence that they can enhance student …