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A survey on haptics: Communication, sensing and feedback
Haptic communications represent a vast area of research focused on integrating the sense
of touch into digital sensory experiences. Achieving effective haptic communication requires …
of touch into digital sensory experiences. Achieving effective haptic communication requires …
“Are you feeling sick?”–A systematic literature review of cybersickness in virtual reality
Cybersickness (CS), also known as visually induced motion sickness (VIMS), is a condition
that can affect individuals when they interact with virtual reality (VR) technology. This …
that can affect individuals when they interact with virtual reality (VR) technology. This …
Acceptance and use of virtual reality games: an extension of HMSAM
Virtual reality (VR) is considered as one of the technological megatrends of 2020s, and
today, VR systems are used in various settings, digital gaming being among the most …
today, VR systems are used in various settings, digital gaming being among the most …
Towards forecasting the onset of cybersickness by fusing physiological, head-tracking and eye-tracking with multimodal deep fusion network
A plethora of studies has been conducted to detect and reduce cybersickness in real-time.
However, prior attempts to detect and minimize cybersickness after its onset may be …
However, prior attempts to detect and minimize cybersickness after its onset may be …
Considering the consequences of cybersickness in immersive virtual reality rehabilitation: a systematic review and meta-analysis
X Li, DB Luh, RH Xu, Y An - Applied Sciences, 2023 - mdpi.com
VR rehabilitation is a rapidly evolving field, with increasing research and development
aimed at improving its effectiveness, accessibility, and integration into mainstream …
aimed at improving its effectiveness, accessibility, and integration into mainstream …
The usage of virtual reality in engineering education
AK Ghazali, NA Ab. Aziz, K Ab. Aziz… - Cogent Education, 2024 - Taylor & Francis
The state of virtual reality (VR) development is mature enough to be explored for application
in various fields including higher education teaching, research, and training including …
in various fields including higher education teaching, research, and training including …
[HTML][HTML] Frequency-dependent reduction of cybersickness in virtual reality by transcranial oscillatory stimulation of the vestibular cortex
Virtual reality (VR) applications are pervasive of everyday life, as in working, medical, and
entertainment scenarios. There is yet no solution to cybersickness (CS), a disabling …
entertainment scenarios. There is yet no solution to cybersickness (CS), a disabling …
Litevr: Interpretable and lightweight cybersickness detection using explainable ai
Cybersickness is a common ailment associated with virtual reality (VR) user experiences.
Several automated methods exist based on machine learning (ML) and deep learning (DL) …
Several automated methods exist based on machine learning (ML) and deep learning (DL) …
Truvr: Trustworthy cybersickness detection using explainable machine learning
Cybersickness can be characterized by nausea, vertigo, headache, eye strain, and other
discomforts when using virtual reality (VR) systems. The previously reported machine …
discomforts when using virtual reality (VR) systems. The previously reported machine …
The effects of secondary task demands on cybersickness in active exploration virtual reality experiences
Active exploration in virtual reality (VR) involves users navigating immersive virtual
environments, going from one place to another. While navigating, users often engage in …
environments, going from one place to another. While navigating, users often engage in …