A survey on haptics: Communication, sensing and feedback

M Emami, A Bayat, R Tafazolli… - … Surveys & Tutorials, 2024 - ieeexplore.ieee.org
Haptic communications represent a vast area of research focused on integrating the sense
of touch into digital sensory experiences. Achieving effective haptic communication requires …

“Are you feeling sick?”–A systematic literature review of cybersickness in virtual reality

N Biswas, A Mukherjee, S Bhattacharya - ACM Computing Surveys, 2024 - dl.acm.org
Cybersickness (CS), also known as visually induced motion sickness (VIMS), is a condition
that can affect individuals when they interact with virtual reality (VR) technology. This …

Acceptance and use of virtual reality games: an extension of HMSAM

T Kari, M Kosa - Virtual Reality, 2023 - Springer
Virtual reality (VR) is considered as one of the technological megatrends of 2020s, and
today, VR systems are used in various settings, digital gaming being among the most …

Towards forecasting the onset of cybersickness by fusing physiological, head-tracking and eye-tracking with multimodal deep fusion network

R Islam, K Desai, J Quarles - 2022 IEEE international …, 2022 - ieeexplore.ieee.org
A plethora of studies has been conducted to detect and reduce cybersickness in real-time.
However, prior attempts to detect and minimize cybersickness after its onset may be …

Considering the consequences of cybersickness in immersive virtual reality rehabilitation: a systematic review and meta-analysis

X Li, DB Luh, RH Xu, Y An - Applied Sciences, 2023 - mdpi.com
VR rehabilitation is a rapidly evolving field, with increasing research and development
aimed at improving its effectiveness, accessibility, and integration into mainstream …

The usage of virtual reality in engineering education

AK Ghazali, NA Ab. Aziz, K Ab. Aziz… - Cogent Education, 2024 - Taylor & Francis
The state of virtual reality (VR) development is mature enough to be explored for application
in various fields including higher education teaching, research, and training including …

[HTML][HTML] Frequency-dependent reduction of cybersickness in virtual reality by transcranial oscillatory stimulation of the vestibular cortex

A Benelli, F Neri, A Cinti, P Pasqualetti, SM Romanella… - …, 2023 - Elsevier
Virtual reality (VR) applications are pervasive of everyday life, as in working, medical, and
entertainment scenarios. There is yet no solution to cybersickness (CS), a disabling …

Litevr: Interpretable and lightweight cybersickness detection using explainable ai

RK Kundu, R Islam, J Quarles… - 2023 IEEE Conference …, 2023 - ieeexplore.ieee.org
Cybersickness is a common ailment associated with virtual reality (VR) user experiences.
Several automated methods exist based on machine learning (ML) and deep learning (DL) …

Truvr: Trustworthy cybersickness detection using explainable machine learning

RK Kundu, R Islam, P Calyam… - 2022 IEEE International …, 2022 - ieeexplore.ieee.org
Cybersickness can be characterized by nausea, vertigo, headache, eye strain, and other
discomforts when using virtual reality (VR) systems. The previously reported machine …

The effects of secondary task demands on cybersickness in active exploration virtual reality experiences

R Venkatakrishnan, R Venkatakrishnan… - … on Visualization and …, 2024 - ieeexplore.ieee.org
Active exploration in virtual reality (VR) involves users navigating immersive virtual
environments, going from one place to another. While navigating, users often engage in …