Rover: A standalone overlay tool for questionnaires in virtual reality
L Küntzer, SU Schwab, H Spaderna… - Companion Proceedings of …, 2024 - dl.acm.org
Questionnaires are a prevalent method for evaluating user experience in Virtual Reality (VR)
research, yet their integration into VR environments often requires significant technical know …
research, yet their integration into VR environments often requires significant technical know …
Gaze, Wall, and Racket: Combining Gaze and Hand-Controlled Plane for 3D Selection in Virtual Reality
Raypointing, the status-quo pointing technique for virtual reality, is challenging with many
occluded and overlap** objects. In this work, we investigate how eye-tracking input can …
occluded and overlap** objects. In this work, we investigate how eye-tracking input can …
Palmgazer: Unimanual eye-hand menus in augmented reality
How can we design the user interfaces for augmented reality (AR) so that we can interact as
simple, flexible and expressive as we can with smartphones in one hand? To explore this …
simple, flexible and expressive as we can with smartphones in one hand? To explore this …
Comparing gaze, head and controller selection of dynamically revealed targets in head-mounted displays
This paper presents a head-mounted virtual reality study that compared gaze, head, and
controller pointing for selection of dynamically revealed targets. Existing studies on head …
controller pointing for selection of dynamically revealed targets. Existing studies on head …
Gazeraycursor: Facilitating virtual reality target selection by blending gaze and controller raycasting
Raycasting is a common method for target selection in virtual reality (VR). However, it results
in selection ambiguity whenever a ray intersects multiple targets that are located at different …
in selection ambiguity whenever a ray intersects multiple targets that are located at different …
Design principles and challenges for gaze+ pinch interaction in xr
For Extended Reality (XR) headsets, a key aim is the natural interaction in 3-D space
beyond what traditional methods of keyboard, mouse, and touchscreen can offer. With the …
beyond what traditional methods of keyboard, mouse, and touchscreen can offer. With the …
Commonsense Knowledge-Driven Joint Reasoning Approach for Object Retrieval in Virtual Reality
National Key Laboratory of General Artificial Intelligence, Bei**g Institute for General
Artificial Intelligence (BIGAI), China Retrieving out-of-reach objects is a crucial task in virtual …
Artificial Intelligence (BIGAI), China Retrieving out-of-reach objects is a crucial task in virtual …
Hands-on, Hands-off: Gaze-Assisted Bimanual 3D Interaction
Extended Reality (XR) systems with hand-tracking support direct manipulation of objects
with both hands. A common interaction in this context is for the non-dominant hand (NDH) to …
with both hands. A common interaction in this context is for the non-dominant hand (NDH) to …
Gaze-based mode-switching to enhance interaction with menus on tablets
In design work, a common task is the interaction with menus to change the drawing mode.
Done frequently, this can become a tedious and fatiguing task, especially for tablets where …
Done frequently, this can become a tedious and fatiguing task, especially for tablets where …
Exploring Bi-Manual Teleportation in Virtual Reality
SR Sindhupathiraja, AKMA Ullah… - … Virtual Reality and …, 2024 - ieeexplore.ieee.org
Teleportation, a widely-used locomotion technique in Virtual Reality (VR), allows
instantaneous movement within VR environments. Enhanced hand tracking in modern VR …
instantaneous movement within VR environments. Enhanced hand tracking in modern VR …