[HTML][HTML] Neural basis of video gaming: A systematic review

M Palaus, EM Marron, R Viejo-Sobera… - Frontiers in human …, 2017 - frontiersin.org
Background Video gaming is an increasingly popular activity in contemporary society,
especially among young people, and video games are increasing in popularity not only as a …

A meta-analysis of prosocial media on prosocial behavior, aggression, and empathic concern: A multidimensional approach.

SM Coyne, LM Padilla-Walker… - Developmental …, 2018 - psycnet.apa.org
Studies examining the effects of exposure to prosocial media on positive outcomes are
increasing in number and strength. However, existing meta-analyses use a broad definition …

[BOOK][B] A cognitive psychology of mass communication

F Sanborn - 2022 - taylorfrancis.com
The eighth edition of this text remains an indispensable resource for mass communication
psychology and media effects courses. This book gives readers an in-depth understanding …

The relation of violent video games to adolescent aggression: An examination of moderated mediation effect

R Shao, Y Wang - Frontiers in psychology, 2019 - frontiersin.org
To assess the moderated mediation effect of normative beliefs about aggression and family
environment on exposure to violent video games and adolescent aggression, the subjects …

[BOOK][B] Islamic psychology: Human behaviour and experience from an Islamic perspective

GH Rassool - 2021 - taylorfrancis.com
Islamic Psychology or ilm an-nafs (science of the soul) is an important introductory textbook
drawing on the latest evidence in the sub-disciplines of psychology to provide a balanced …

Research on prosocial screen and immersive media effects: a systematic literature review

F Canet, M Pérez-Escolar - Annals of the International …, 2023 - Taylor & Francis
The goal of this study is to offer an overview of the trends that characterize the current
research on prosocial media effects. To this end, we conducted a systematic literature …

[BOOK][B] Learning from video games (and everything else): The general learning model

DA Gentile, JR Gentile - 2021 - cambridge.org
Video games can have many effects on players, some of which could be intentional effects
(eg, games designed to train health compliance behaviors), and most of which are …

Video games as a recovery intervention for ostracism

J Tamplin-Wilson, R Smith, J Morgan… - Computers in Human …, 2019 - Elsevier
Research has begun to explore the potential benefits of video games as intervention
methods for a variety of issues. This study explores the role of video games in assisting the …

Is prosocial video game exposure related to prosociality? An ERP study based on a prosocial help needed decision task

Z Teng, Q Nie, Y Liu, C Guo - Computers in Human Behavior, 2018 - Elsevier
Previous research has shown that exposure to prosocial video games increases empathy
and related-prosocial behaviors. However, little is known about the neural correlates of this …

Short-term effects of competitive video games on aggression: an event-related potential study

J Sun, J Hao, Y Liu - Brain sciences, 2023 - mdpi.com
Previous research on factors affecting video game player aggression has mainly reflected
on the violent content of video games; in recent years, some researchers have focused on …