Motion blur rendering: State of the art

F Navarro, FJ Serón, D Gutierrez - Computer Graphics Forum, 2011 - Wiley Online Library
Motion blur is a fundamental cue in the perception of objects in motion. This phenomenon
manifests as a visible trail along the trajectory of the object and is the result of the …

Foveated real‐time ray tracing for head‐mounted displays

M Weier, T Roth, E Kruijff, A Hinkenjann… - Computer Graphics …, 2016 - Wiley Online Library
Head‐mounted displays with dense pixel arrays used for virtual reality applications require
high frame rates and low latency rendering. This forms a challenging use case for any …

Supporting communication and coordination in collaborative sensemaking

N Mahyar, M Tory - IEEE transactions on visualization and …, 2014 - ieeexplore.ieee.org
When people work together to analyze a data set, they need to organize their findings,
hypotheses, and evidence, share that information with their collaborators, and coordinate …

From motion to photons in 80 microseconds: Towards minimal latency for virtual and augmented reality

P Lincoln, A Blate, M Singh, T Whitted… - IEEE transactions on …, 2016 - ieeexplore.ieee.org
We describe an augmented reality, optical see-through display based on a DMD chip with
an extremely fast (16 kHz) binary update rate. We combine the techniques of post-rendering …

[PDF][PDF] Accelerating real-time shading with reverse reprojection caching

D Nehab, PV Sander, J Lawrence, N Tatarchuk… - Graphics …, 2007 - diglib.eg.org
Evaluating pixel shaders consumes a growing share of the computational budget for real-
time applications. However, the significant temporal coherence in visible surface regions …

Gradient-domain metropolis light transport

J Lehtinen, T Karras, S Laine, M Aittala… - ACM Transactions on …, 2013 - dl.acm.org
We introduce a novel Metropolis rendering algorithm that directly computes image gradients,
and reconstructs the final image from the gradients by solving a Poisson equation. The …

Temporally adaptive shading reuse for real-time rendering and virtual reality

JH Mueller, T Neff, P Voglreiter, M Steinberger… - ACM Transactions on …, 2021 - dl.acm.org
Temporal coherence has the potential to enable a huge reduction of shading costs in
rendering. Existing techniques focus either only on spatial shading reuse or cannot …

Time‐Warped Foveated Rendering for Virtual Reality Headsets

L Franke, L Fink, J Martschinke… - Computer Graphics …, 2021 - Wiley Online Library
Rendering in real time for virtual reality headsets with high user immersion is challenging
due to strict framerate constraints as well as due to a low tolerance for artefacts. Eye tracking …

Amortized supersampling

L Yang, D Nehab, PV Sander, P Sitthi-Amorn… - ACM Transactions on …, 2009 - dl.acm.org
We present a real-time rendering scheme that reuses shading samples from earlier time
frames to achieve practical antialiasing of procedural shaders. Using a reprojection strategy …

Graphics processing units for handhelds

T Akenine-Moller, J Strom - Proceedings of the IEEE, 2008 - ieeexplore.ieee.org
During the past few years, mobile phones and other handheld devices have gone from only
handling dull text-based menu systems to, on an increasing number of models, being able to …