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Motion blur rendering: State of the art
Motion blur is a fundamental cue in the perception of objects in motion. This phenomenon
manifests as a visible trail along the trajectory of the object and is the result of the …
manifests as a visible trail along the trajectory of the object and is the result of the …
Foveated real‐time ray tracing for head‐mounted displays
Head‐mounted displays with dense pixel arrays used for virtual reality applications require
high frame rates and low latency rendering. This forms a challenging use case for any …
high frame rates and low latency rendering. This forms a challenging use case for any …
Supporting communication and coordination in collaborative sensemaking
When people work together to analyze a data set, they need to organize their findings,
hypotheses, and evidence, share that information with their collaborators, and coordinate …
hypotheses, and evidence, share that information with their collaborators, and coordinate …
From motion to photons in 80 microseconds: Towards minimal latency for virtual and augmented reality
P Lincoln, A Blate, M Singh, T Whitted… - IEEE transactions on …, 2016 - ieeexplore.ieee.org
We describe an augmented reality, optical see-through display based on a DMD chip with
an extremely fast (16 kHz) binary update rate. We combine the techniques of post-rendering …
an extremely fast (16 kHz) binary update rate. We combine the techniques of post-rendering …
[PDF][PDF] Accelerating real-time shading with reverse reprojection caching
Evaluating pixel shaders consumes a growing share of the computational budget for real-
time applications. However, the significant temporal coherence in visible surface regions …
time applications. However, the significant temporal coherence in visible surface regions …
Gradient-domain metropolis light transport
We introduce a novel Metropolis rendering algorithm that directly computes image gradients,
and reconstructs the final image from the gradients by solving a Poisson equation. The …
and reconstructs the final image from the gradients by solving a Poisson equation. The …
Temporally adaptive shading reuse for real-time rendering and virtual reality
Temporal coherence has the potential to enable a huge reduction of shading costs in
rendering. Existing techniques focus either only on spatial shading reuse or cannot …
rendering. Existing techniques focus either only on spatial shading reuse or cannot …
Time‐Warped Foveated Rendering for Virtual Reality Headsets
Rendering in real time for virtual reality headsets with high user immersion is challenging
due to strict framerate constraints as well as due to a low tolerance for artefacts. Eye tracking …
due to strict framerate constraints as well as due to a low tolerance for artefacts. Eye tracking …
Amortized supersampling
We present a real-time rendering scheme that reuses shading samples from earlier time
frames to achieve practical antialiasing of procedural shaders. Using a reprojection strategy …
frames to achieve practical antialiasing of procedural shaders. Using a reprojection strategy …
Graphics processing units for handhelds
During the past few years, mobile phones and other handheld devices have gone from only
handling dull text-based menu systems to, on an increasing number of models, being able to …
handling dull text-based menu systems to, on an increasing number of models, being able to …