Understanding user identification in virtual reality through behavioral biometrics and the effect of body normalization

J Liebers, M Abdelaziz, L Mecke, A Saad… - Proceedings of the …, 2021 - dl.acm.org
Virtual Reality (VR) is becoming increasingly popular both in the entertainment and
professional domains. Behavioral biometrics have recently been investigated as a means to …

Spatial Perception Imperatives in Virtual Environments: Understanding the Impacts of View Usage Patterns on Spatial Design Decisions in Virtual Reality Systems

S Azarby, A Rice - Buildings, 2023 - mdpi.com
Spatial perception in virtual reality systems relies on a number of variables, including how
users explore, observe and perceive the spatial factors of a virtual environment. In virtual …

Understanding bystanders' tendency to shoulder surf smartphones using 360-degree videos in virtual reality

A Saad, J Liebers, U Gruenefeld, F Alt… - Proceedings of the 23rd …, 2021 - dl.acm.org
Shoulder surfing is an omnipresent risk for smartphone users. However, investigating these
attacks in the wild is difficult because of either privacy concerns, lack of consent, or the fact …

Visual and postural eye-height information is flexibly coupled in the perception of virtual environments.

C von Castell, D Oberfeld, H Hecht - Journal of Experimental …, 2021 - psycnet.apa.org
We conducted two experiments to investigate how observers integrate postural and visual
eye-height information when estimating the layout of interior space. In Experiment 1, we …

[HTML][HTML] Let's get it started: eye tracking in VR with the pupil labs eye tracking add-on for the HTC Vive

J Josupeit - Journal of Eye Movement Research, 2023 - pmc.ncbi.nlm.nih.gov
Combining eye tracking and virtual reality (VR) is a promising approach to tackle various
applied research questions. As this approach is relatively new, routines are not established …

User-Centric Locomotion Techniques for Virtual Reality Games: A Survey of User Needs and Issues

D Hirobe, S Shirai, J Orlosky, M Alizadeh… - IEEE Transactions …, 2024 - ieeexplore.ieee.org
Virtual reality (VR) video games that are played on a VR headset are becoming increasingly
common in households, and though many games require players to navigate vast virtual …

Enhancing Perception and Immersion in Pre-Captured Environments through Learning-Based Eye Height Adaptation

Q Feng, HPH Shum, S Morishima - 2023 IEEE International …, 2023 - ieeexplore.ieee.org
Pre-captured immersive environments using omnidirectional cameras provide a wide range
of virtual reality applications. Previous research has shown that manipulating the eye height …

Spaceline: A concept for interaction in cinematic virtual reality

S Rothe, H Hussmann - … on Interactive Digital Storytelling, ICIDS 2019 …, 2019 - Springer
Watching omnidirectional movies via head-mounted displays places the viewer inside the
scene. In this way, the viewer attends an immersive movie experience. However, due to the …

The effects of gender and the presence of third-party humans on telepresence camera height preferences

K Pfeil, PJ Wisniewski, JJ Laviola Jr - ACM Symposium on Applied …, 2020 - dl.acm.org
With the rise of immersive virtual reality and telepresence, it is important to understand the
factors that contribute to creating an optimal user experience. In particular, there are …

Exploring the Effects of Viewpoint Height & Fluctuation on Walking Perception in Panoramic Tours

H Luan, L Wang, W Gai, G Lv, X Luan… - … Symposium on Mixed …, 2024 - ieeexplore.ieee.org
Panoramic roaming with HMDs provides an immersive VR experience and the realism of
user's navigation in panoramic virtual environments (VEs) can be further enhanced by real …