Understanding user identification in virtual reality through behavioral biometrics and the effect of body normalization
Virtual Reality (VR) is becoming increasingly popular both in the entertainment and
professional domains. Behavioral biometrics have recently been investigated as a means to …
professional domains. Behavioral biometrics have recently been investigated as a means to …
Spatial Perception Imperatives in Virtual Environments: Understanding the Impacts of View Usage Patterns on Spatial Design Decisions in Virtual Reality Systems
Spatial perception in virtual reality systems relies on a number of variables, including how
users explore, observe and perceive the spatial factors of a virtual environment. In virtual …
users explore, observe and perceive the spatial factors of a virtual environment. In virtual …
Understanding bystanders' tendency to shoulder surf smartphones using 360-degree videos in virtual reality
Shoulder surfing is an omnipresent risk for smartphone users. However, investigating these
attacks in the wild is difficult because of either privacy concerns, lack of consent, or the fact …
attacks in the wild is difficult because of either privacy concerns, lack of consent, or the fact …
Visual and postural eye-height information is flexibly coupled in the perception of virtual environments.
We conducted two experiments to investigate how observers integrate postural and visual
eye-height information when estimating the layout of interior space. In Experiment 1, we …
eye-height information when estimating the layout of interior space. In Experiment 1, we …
[HTML][HTML] Let's get it started: eye tracking in VR with the pupil labs eye tracking add-on for the HTC Vive
J Josupeit - Journal of Eye Movement Research, 2023 - pmc.ncbi.nlm.nih.gov
Combining eye tracking and virtual reality (VR) is a promising approach to tackle various
applied research questions. As this approach is relatively new, routines are not established …
applied research questions. As this approach is relatively new, routines are not established …
User-Centric Locomotion Techniques for Virtual Reality Games: A Survey of User Needs and Issues
D Hirobe, S Shirai, J Orlosky, M Alizadeh… - IEEE Transactions …, 2024 - ieeexplore.ieee.org
Virtual reality (VR) video games that are played on a VR headset are becoming increasingly
common in households, and though many games require players to navigate vast virtual …
common in households, and though many games require players to navigate vast virtual …
Enhancing Perception and Immersion in Pre-Captured Environments through Learning-Based Eye Height Adaptation
Pre-captured immersive environments using omnidirectional cameras provide a wide range
of virtual reality applications. Previous research has shown that manipulating the eye height …
of virtual reality applications. Previous research has shown that manipulating the eye height …
Spaceline: A concept for interaction in cinematic virtual reality
S Rothe, H Hussmann - … on Interactive Digital Storytelling, ICIDS 2019 …, 2019 - Springer
Watching omnidirectional movies via head-mounted displays places the viewer inside the
scene. In this way, the viewer attends an immersive movie experience. However, due to the …
scene. In this way, the viewer attends an immersive movie experience. However, due to the …
The effects of gender and the presence of third-party humans on telepresence camera height preferences
With the rise of immersive virtual reality and telepresence, it is important to understand the
factors that contribute to creating an optimal user experience. In particular, there are …
factors that contribute to creating an optimal user experience. In particular, there are …
Exploring the Effects of Viewpoint Height & Fluctuation on Walking Perception in Panoramic Tours
H Luan, L Wang, W Gai, G Lv, X Luan… - … Symposium on Mixed …, 2024 - ieeexplore.ieee.org
Panoramic roaming with HMDs provides an immersive VR experience and the realism of
user's navigation in panoramic virtual environments (VEs) can be further enhanced by real …
user's navigation in panoramic virtual environments (VEs) can be further enhanced by real …