Overviewing gaming motivation and its associated psychological and sociodemographic variables: a PRISMA systematic review

A Martucci, MC Gursesli, M Duradoni… - Human Behavior and …, 2023 - Wiley Online Library
Nowadays, video games are part of our everyday life, and the number of players is
increasing each day passing by. Thus, understanding what motivations drive people to play …

Children's motives to start, continue, and stop playing video games: Confronting popular theories with real-world observations

AJ Van Rooij, R Daneels, S Liu, S Anrijs… - Current Addiction …, 2017 - Springer
Abstract Purpose of Review The current study reviews popular theoretical perspectives that
cover motives for video gaming and confronts them with findings from interviews with …

The Pikachu effect: Social and health gaming motivations lead to greater benefits of Pokémon GO use

LD Kaczmarek, M Misiak, M Behnke, M Dziekan… - Computers in Human …, 2017 - Elsevier
Several studies provided evidence for the effectiveness of gamification of health behaviors
(eg, exercising or walking) via video games. However, little is known about whether …

[HTML][HTML] Improving the efficacy of cognitive training for digital mental health interventions through avatar customization: crowdsourced quasi-experimental study

MV Birk, RL Mandryk - Journal of medical Internet research, 2019 - jmir.org
Background The success of internet-based mental health interventions in practice—that is,
in the wild—depends on the uptake and retention of the application and the user's focused …

Age-based preferences and player experience: a crowdsourced cross-sectional study

MV Birk, MA Friehs, RL Mandryk - Proceedings of the Annual …, 2017 - dl.acm.org
We tend to treat the 18-55 demographic of gamers as a monolithic and homogenous group,
even though the older ones witnessed the entire rise of the videogame and the younger …

Video game players' personality traits: An exploratory cluster approach to identifying gaming preferences.

C Potard, A Henry, AH Boudoukha… - … of Popular Media, 2020 - psycnet.apa.org
We examined the relationship between Big Five personality and narcissistic traits and video
game players' profiles. A total of 546 game users (78.8% men, 21.2% women; M age= 21.64 …

[HTML][HTML] Challenge types in gaming validation of video game challenge inventory (CHA)

J Vahlo, VM Karhulahti - International Journal of Human-Computer Studies, 2020 - Elsevier
Challenge is a key motivation for videogame play. But what kind of challenge types
videogames include, and which of them players prefer? This article helps to answer the …

Gathering self-report data in games through NPC dialogues: effects on data quality, data quantity, player experience, and information intimacy

J Frommel, C Phillips, RL Mandryk - … of the 2021 CHI conference on …, 2021 - dl.acm.org
Self-report assessment is important for research and game development, eg, to gather data
during play. Games can use dialogues with non-player characters (NPCs) to gather self …

Step** back to advance: Why IGD needs an intensified debate instead of a consensus: Commentary on: Chaos and confusion in DSM-5 diagnosis of Internet …

T Quandt - Journal of behavioral addictions, 2017 - akjournals.com
Based on their analysis of Internet gaming disorder (IGD) criteria, Kuss, Griffiths, and Pontes
(2017) come to the conclusion that the current situation can be described as “chaos and …

Serious snacking: A survival analysis of how snacking mechanics affect attrition in a mobile serious game

D Alexandrovsky, MA Friehs, J Grittner… - Proceedings of the …, 2021 - dl.acm.org
Many serious games are most effective when played regularly; however, little is known
about how individual game elements support player adherence over time. This work draws …