What's the point?: a review of reward systems implemented in gamification interventions

ZH Lewis, MC Swartz, EJ Lyons - Games for health journal, 2016 - liebertpub.com
Rewards are commonly used in interventions to change behavior, but they can inhibit
development of intrinsic motivation, which is associated with long-term behavior …

Health care gamification: A study of game mechanics and elements

R Garett, SD Young - Technology, Knowledge and Learning, 2019 - Springer
Internet users are searching for healthcare-related information at unprecedented rates.
However, health researchers and providers have only just begun to utilize new technologies …

Impact of gamification elements on user satisfaction in health and fitness applications: A comprehensive approach based on the Kano model

S Yin, X Cai, Z Wang, Y Zhang, S Luo, J Ma - Computers in Human …, 2022 - Elsevier
As health and fitness applications (apps) take on larger markets, attracting and satisfying
users has become a crucial task. Gamification, a popular ancillary design used in various …

Gamification-as-innovation: a review

FM AlSaad, CM Durugbo - International Journal of Innovation and …, 2021 - World Scientific
Gamification is a paradigm and process innovation premised on applying game mechanics
to non-game settings with benefits of creative games designs and disruptive effects …

The effects of badges and avatar identification on play and making in educational games

D Kao, DF Harrell - Proceedings of the 2018 CHI Conference on Human …, 2018 - dl.acm.org
In our study (N= 2189), we divided participants into 6 badge conditions: 1) Role model
badges (eg, Einstein), 2) Personal interest badges (eg, Movies), 3) Achievement badges …

Development of a search strategy for an evidence based retrieval service

GJ Ho, SM Liew, CJ Ng, R Hisham Shunmugam… - PloS one, 2016 - journals.plos.org
Background Physicians are often encouraged to locate answers for their clinical queries via
an evidence-based literature search approach. The methods used are often not clearly …

Game over? A review of gamification in information retrieval

A Medlar, D Głowacka - ACM SIGIR Forum, 2022 - dl.acm.org
We present a systematic literature review of gamification in information retrieval, identifying
32 peer-reviewed articles spanning a period from 2012 to present day. Our study highlights …

Use of tablet computers to promote physical therapy students' engagement in knowledge translation during clinical experiences

JK Tilson, K Loeb, S Barbosa, F Jiang… - Journal of Neurologic …, 2016 - journals.lww.com
Background and Purpose: Physical therapists strive to integrate research into daily practice.
The tablet computer is a potentially transformational tool for accessing information within the …

[HTML][HTML] Online platform as a tool to support postgraduate training in general practice–A case report

L Dini, C Galanski, S Döpfmer… - GMS Journal for …, 2017 - ncbi.nlm.nih.gov
Objective: Physicians in postgraduate training (PPT) in General Practice (GP) typically have
very little interaction with their peers, as there is usually only one resident physician working …

[HTML][HTML] Translating clinical questions by physicians into searchable queries: analytical survey study

A Seguin, RB Haynes, S Carballo, A Iorio… - JMIR medical …, 2020 - mededu.jmir.org
Background: Staying up to date and answering clinical questions with current best evidence
from health research is challenging. Evidence-based clinical texts, databases, and tools can …