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State of the art on monocular 3D face reconstruction, tracking, and applications
The computer graphics and vision communities have dedicated long standing efforts in
building computerized tools for reconstructing, tracking, and analyzing human faces based …
building computerized tools for reconstructing, tracking, and analyzing human faces based …
Gaussian head avatar: Ultra high-fidelity head avatar via dynamic gaussians
Creating high-fidelity 3D head avatars has always been a research hotspot but there
remains a great challenge under lightweight sparse view setups. In this paper we propose …
remains a great challenge under lightweight sparse view setups. In this paper we propose …
Relightable gaussian codec avatars
The fidelity of relighting is bounded by both geometry and appearance representations. For
geometry both mesh and volumetric approaches have difficulty modeling intricate structures …
geometry both mesh and volumetric approaches have difficulty modeling intricate structures …
Authentic volumetric avatars from a phone scan
Creating photorealistic avatars of existing people currently requires extensive person-
specific data capture, which is usually only accessible to the VFX industry and not the …
specific data capture, which is usually only accessible to the VFX industry and not the …
Total capture: A 3d deformation model for tracking faces, hands, and bodies
We present a unified deformation model for the markerless capture of multiple scales of
human movement, including facial expressions, body motion, and hand gestures. An initial …
human movement, including facial expressions, body motion, and hand gestures. An initial …
Dreamface: Progressive generation of animatable 3d faces under text guidance
Emerging Metaverse applications demand accessible, accurate, and easy-to-use tools for
3D digital human creations in order to depict different cultures and societies as if in the …
3D digital human creations in order to depict different cultures and societies as if in the …
AvatarMe: Realistically Renderable 3D Facial Reconstruction" in-the-wild"
Over the last years, with the advent of Generative Adversarial Networks (GANs), many face
analysis tasks have accomplished astounding performance, with applications including, but …
analysis tasks have accomplished astounding performance, with applications including, but …
Monogaussianavatar: Monocular gaussian point-based head avatar
The ability to animate photo-realistic head avatars reconstructed from monocular portrait
video sequences represents a crucial step in bridging the gap between the virtual and real …
video sequences represents a crucial step in bridging the gap between the virtual and real …
3d morphable face models—past, present, and future
In this article, we provide a detailed survey of 3D Morphable Face Models over the 20 years
since they were first proposed. The challenges in building and applying these models …
since they were first proposed. The challenges in building and applying these models …
A benchmark dataset and evaluation for non-lambertian and uncalibrated photometric stereo
Recent progress on photometric stereo extends the technique to deal with general materials
and unknown illumination conditions. However, due to the lack of suitable benchmark data …
and unknown illumination conditions. However, due to the lack of suitable benchmark data …