Monte Carlo tree search: A review of recent modifications and applications

M Świechowski, K Godlewski, B Sawicki… - Artificial Intelligence …, 2023 - Springer
Abstract Monte Carlo Tree Search (MCTS) is a powerful approach to designing game-
playing bots or solving sequential decision problems. The method relies on intelligent tree …

[PDF][PDF] Searching by learning: Exploring artificial general intelligence on small board games

H Wang - Intelligence, 2018 - scholarlypublications …
1.1 Background Modern Artificial Intelligence (AI) research began in the mid-1950s [1].
Mainstream AI scientists focused on the narrow AI research which usually aims to solve a …

[HTML][HTML] A survey of planning and learning in games

FF Duarte, N Lau, A Pereira, LP Reis - Applied Sciences, 2020 - mdpi.com
In general, games pose interesting and complex problems for the implementation of
intelligent agents and are a popular domain in the study of artificial intelligence. In fact …

Polyphonic music generation generative adversarial network with Markov decision process

W Huang, Y Xue, Z Xu, G Peng, Y Wu - Multimedia Tools and Applications, 2022 - Springer
In the process of polyphonic music creation, it is important to combine two or more
independent melodies through technical treatment. However, due to the diversity of …

A novel cnet-assisted evolutionary level repairer and its applications to Super Mario Bros

T Shu, Z Wang, J Liu, X Yao - 2020 IEEE Congress on …, 2020 - ieeexplore.ieee.org
Applying latent variable evolution to game level design has become more and more popular
as little human expert knowledge is required. However, defective levels with illegal patterns …

Optimising level generators for general video game AI

O Drageset, MHM Winands, RD Gaina… - … IEEE conference on …, 2019 - ieeexplore.ieee.org
Procedural Content Generation is an active area of research, with more interest being given
recently to methods able to produce interesting content in a general context (without task …

A concise review of intelligent game agent

H Li, X Pang, B Sun, K Liu - Entertainment Computing, 2024 - Elsevier
Intelligent game agents are crafted using AI technologies to mimic player behavior and
make decisions autonomously. Over the past decades, the scope of intelligent agents has …

Monte-Carlo tree search for artificial general intelligence in games

CF Sironi - 2019 - cris.maastrichtuniversity.nl
Abstract Research in Artificial Intelligence has shown that machines can be programmed to
perform as well as, or even better than humans in specific tasks, such as playing Chess …

Rinascimento: Optimising statistical forward planning agents for playing splendor

I Bravi, D Perez-Liebana, SM Lucas… - 2019 IEEE Conference …, 2019 - ieeexplore.ieee.org
Game-based benchmarks have been playing an essential role in the development of
Artificial Intelligence (AI) techniques. Providing diverse challenges is crucial to push …

Automated team assembly in mobile games: a data-driven evolutionary approach using a deep learning surrogate

YJ Gong, JX Guo, DL Lin, YL Zuo… - IEEE Transactions …, 2022 - ieeexplore.ieee.org
Many mobile games adopt autobattle systems in which the major consideration of players is
how to assemble strong teams. The automated team assembly (ATA) becomes a crucial …