Turnitin
降AI改写
早检测系统
早降重系统
Turnitin-UK版
万方检测-期刊版
维普编辑部版
Grammarly检测
Paperpass检测
checkpass检测
PaperYY检测
Monte Carlo tree search: A review of recent modifications and applications
Abstract Monte Carlo Tree Search (MCTS) is a powerful approach to designing game-
playing bots or solving sequential decision problems. The method relies on intelligent tree …
playing bots or solving sequential decision problems. The method relies on intelligent tree …
[PDF][PDF] Searching by learning: Exploring artificial general intelligence on small board games
H Wang - Intelligence, 2018 - scholarlypublications …
1.1 Background Modern Artificial Intelligence (AI) research began in the mid-1950s [1].
Mainstream AI scientists focused on the narrow AI research which usually aims to solve a …
Mainstream AI scientists focused on the narrow AI research which usually aims to solve a …
[HTML][HTML] A survey of planning and learning in games
In general, games pose interesting and complex problems for the implementation of
intelligent agents and are a popular domain in the study of artificial intelligence. In fact …
intelligent agents and are a popular domain in the study of artificial intelligence. In fact …
Polyphonic music generation generative adversarial network with Markov decision process
W Huang, Y Xue, Z Xu, G Peng, Y Wu - Multimedia Tools and Applications, 2022 - Springer
In the process of polyphonic music creation, it is important to combine two or more
independent melodies through technical treatment. However, due to the diversity of …
independent melodies through technical treatment. However, due to the diversity of …
A novel cnet-assisted evolutionary level repairer and its applications to Super Mario Bros
Applying latent variable evolution to game level design has become more and more popular
as little human expert knowledge is required. However, defective levels with illegal patterns …
as little human expert knowledge is required. However, defective levels with illegal patterns …
Optimising level generators for general video game AI
Procedural Content Generation is an active area of research, with more interest being given
recently to methods able to produce interesting content in a general context (without task …
recently to methods able to produce interesting content in a general context (without task …
A concise review of intelligent game agent
H Li, X Pang, B Sun, K Liu - Entertainment Computing, 2024 - Elsevier
Intelligent game agents are crafted using AI technologies to mimic player behavior and
make decisions autonomously. Over the past decades, the scope of intelligent agents has …
make decisions autonomously. Over the past decades, the scope of intelligent agents has …
Monte-Carlo tree search for artificial general intelligence in games
CF Sironi - 2019 - cris.maastrichtuniversity.nl
Abstract Research in Artificial Intelligence has shown that machines can be programmed to
perform as well as, or even better than humans in specific tasks, such as playing Chess …
perform as well as, or even better than humans in specific tasks, such as playing Chess …
Rinascimento: Optimising statistical forward planning agents for playing splendor
Game-based benchmarks have been playing an essential role in the development of
Artificial Intelligence (AI) techniques. Providing diverse challenges is crucial to push …
Artificial Intelligence (AI) techniques. Providing diverse challenges is crucial to push …
Automated team assembly in mobile games: a data-driven evolutionary approach using a deep learning surrogate
YJ Gong, JX Guo, DL Lin, YL Zuo… - IEEE Transactions …, 2022 - ieeexplore.ieee.org
Many mobile games adopt autobattle systems in which the major consideration of players is
how to assemble strong teams. The automated team assembly (ATA) becomes a crucial …
how to assemble strong teams. The automated team assembly (ATA) becomes a crucial …