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Econ: Explicit clothed humans optimized via normal integration
The combination of deep learning, artist-curated scans, and Implicit Functions (IF), is
enabling the creation of detailed, clothed, 3D humans from images. However, existing …
enabling the creation of detailed, clothed, 3D humans from images. However, existing …
Tech: Text-guided reconstruction of lifelike clothed humans
Despite recent research advancements in reconstructing clothed humans from a single
image, accurately restoring the “unseen regions” with high-level details remains an …
image, accurately restoring the “unseen regions” with high-level details remains an …
Sifu: Side-view conditioned implicit function for real-world usable clothed human reconstruction
Creating high-quality 3D models of clothed humans from single images for real-world
applications is crucial. Despite recent advancements accurately reconstructing humans in …
applications is crucial. Despite recent advancements accurately reconstructing humans in …
Realistic one-shot mesh-based head avatars
We present a system for the creation of realistic one-shot mesh-based (ROME) human head
avatars. From a single photograph, our system estimates the head mesh (with person …
avatars. From a single photograph, our system estimates the head mesh (with person …
Hood: Hierarchical graphs for generalized modelling of clothing dynamics
We propose a method that leverages graph neural networks, multi-level message passing,
and unsupervised training to enable real-time prediction of realistic clothing dynamics …
and unsupervised training to enable real-time prediction of realistic clothing dynamics …
Metaavatar: Learning animatable clothed human models from few depth images
In this paper, we aim to create generalizable and controllable neural signed distance fields
(SDFs) that represent clothed humans from monocular depth observations. Recent …
(SDFs) that represent clothed humans from monocular depth observations. Recent …
gdna: Towards generative detailed neural avatars
To make 3D human avatars widely available, we must be able to generate a variety of 3D
virtual humans with varied identities and shapes in arbitrary poses. This task is challenging …
virtual humans with varied identities and shapes in arbitrary poses. This task is challenging …
Dynamic point fields
Recent years have witnessed significant progress in the field of neural surface
reconstruction. While extensive focus was put on volumetric and implicit approaches, a …
reconstruction. While extensive focus was put on volumetric and implicit approaches, a …
Closet: Modeling clothed humans on continuous surface with explicit template decomposition
Creating animatable avatars from static scans requires the modeling of clothing
deformations in different poses. Existing learning-based methods typically add pose …
deformations in different poses. Existing learning-based methods typically add pose …
Npc: Neural point characters from video
High-fidelity human 3D models can now be learned directly from videos, typically by
combining a template-based surface model with neural representations. However, obtaining …
combining a template-based surface model with neural representations. However, obtaining …