Physics-based fluid simulation in computer graphics: Survey, research trends, and challenges

X Wang, Y Xu, S Liu, B Ren, J Kosinka… - Computational …, 2024 - ieeexplore.ieee.org
Physics-based fluid simulation has played an increasingly important role in the computer
graphics community. Recent methods in this area have greatly improved the generation of …

Revisiting integration in the material point method: a scheme for easier separation and less dissipation

Y Fei, Q Guo, R Wu, L Huang, M Gao - ACM Transactions on Graphics …, 2021 - dl.acm.org
The material point method (MPM) recently demonstrated its efficacy at simulating many
materials and the coupling between them on a massive scale. However, in scenarios …

[PDF][PDF] Kelvin transformations for simulations on infinite domains.

MS Nabizadeh, R Ramamoorthi, A Chern - ACM Trans. Graph., 2021 - mathweb.ucsd.edu
97: 2• Mohammad Sina Nabizadeh, Ravi Ramamoorthi, and Albert Chern the space require
the domain to be truncated into a nite size, introducing arti cial boundaries [Tsynkov 1998] …

Ships, splashes, and waves on a vast ocean

L Huang, Z Qu, X Tan, X Zhang, DL Michels… - ACM Transactions on …, 2021 - dl.acm.org
The simulation of large open water surface is challenging using a uniform volumetric
discretization of the Navier-Stokes equations. Simulating water splashes near moving …

An extended cut-cell method for sub-grid liquids tracking with surface tension

YL Chen, J Meier, B Solenthaler… - ACM Transactions on …, 2020 - dl.acm.org
Simulating liquid phenomena utilizing Eulerian frameworks is challenging, since highly
energetic flows often induce severe topological changes, creating thin and complex liquid …

Frequency-domain smoke guiding

Z Forootaninia, R Narain - ACM Transactions on Graphics (TOG), 2020 - dl.acm.org
We propose a simple and efficient method for guiding an Eulerian smoke simulation to
match the behavior of a specified velocity field, such as a low-resolution animation of the …

Coupling 3D liquid simulation with 2D wave propagation for large scale water surface animation using the equivalent sources method

C Schreck, C Wojtan - Computer Graphics Forum, 2022 - Wiley Online Library
This paper proposes a method for simulating liquids in large bodies of water by coupling
together a water surface wave simulator with a 3D Navier‐Stokes simulator. The surface …

Procedural riverscapes

A Peytavie, T Dupont, E Guérin, Y Cortial… - Computer Graphics …, 2019 - Wiley Online Library
This paper addresses the problem of creating animated riverscapes through a novel
procedural framework that generates the inscribing geometry of a river network and then …

Particle‐based Liquid Control using Animation Templates

A Schoentgen, P Poulin, E Darles… - Computer Graphics …, 2020 - Wiley Online Library
It is notoriously difficult for artists to control liquids while generating plausible animations. We
introduce a new liquid control tool that allows users to load, transform, and apply …

Moana: performing water

B Frost, A Stomakhin, H Narita - ACM SIGGRAPH 2017 Talks, 2017 - dl.acm.org
For Disney's Moana, water was a dominant part of island life, in fact it had a life of itfis own.
Presenting itself as a character, water was ever present, in a multitude of shapes and scales …