Esports matrix: Structuring the esports research agenda

EE Cranmer, DID Han, M van Gisbergen… - Computers in Human …, 2021 - Elsevier
Abstract The popularity of Electronic Sports (esports) have grown tremendously in the last
few years, becoming one of the most popular forms of digital entertainment. Despite …

eSports diplomacy: towards a sustainable 'gold rush'

S Murray, J Birt, S Blakemore - Sport in Society, 2022 - Taylor & Francis
With a marked growth in the industry of esports, this paper examines the epistemological,
ethical and operational challenges impacting esports. In exploring the available literature on …

[HTML][HTML] An approach to innovative eSports from a business perspective

MÁ López-Cabarcos, J Caby, SAS Lugilde… - Journal of Innovation & …, 2024 - Elsevier
Abstract eSports, as a competitive activity related to the video game industry has attracted
significant attention in recent years. Using co-citation analysis of references and authors …

Esports Gambling

T Brock, MR Johnson - Routledge Handbook of Esports - taylorfrancis.com
This chapter introduces the key issues and debates concerning esports gambling, which is
becoming an increasingly substantial part of the esports industry. Various aspects of esports …