[HTML][HTML] Generative AI: A systematic review using topic modelling techniques

P Gupta, B Ding, C Guan, D Ding - Data and Information Management, 2024 - Elsevier
Generative artificial intelligence (GAI) is a rapidly growing field with a wide range of
applications. In this paper, a thorough examination of the research landscape in GAI is …

Procedural generation of dungeons

R Van Der Linden, R Lopes… - IEEE Transactions on …, 2013 - ieeexplore.ieee.org
The use of procedural content generation (PCG) techniques in game development has been
mostly restricted to very specific types of game elements. PCG has seldom been deployed …

The 2010 Mario AI championship: Level generation track

N Shaker, J Togelius, GN Yannakakis… - … Intelligence and AI …, 2011 - ieeexplore.ieee.org
The Level Generation Competition, part of the IEEE Computational Intelligence Society (CIS)-
sponsored 2010 Mario AI Championship, was to our knowledge the world's first procedural …

Imitating human playing styles in super mario bros

J Ortega, N Shaker, J Togelius, GN Yannakakis - Entertainment Computing, 2013 - Elsevier
We describe and compare several methods for generating game character controllers that
mimic the playing style of a particular human player, or of a population of human players …

Learning to generate video game maps using markov models

S Snodgrass, S Ontanón - IEEE transactions on computational …, 2016 - ieeexplore.ieee.org
Procedural content generation has become a popular research topic in recent years.
However, most content generation systems are specialized to a single game. We are …

Constructive generation methods for dungeons and levels

N Shaker, J Togelius, MJ Nelson, N Shaker… - … Content Generation in …, 2016 - Springer
This chapter addresses a specific type of game content, the dungeon, and a number of
commonly used methods for generating such content. These methods are all “constructive” …

Launchpad: A rhythm-based level generator for 2-d platformers

G Smith, J Whitehead, M Mateas… - … intelligence and AI …, 2010 - ieeexplore.ieee.org
Launchpad is an autonomous level generator that is based on a formal model of 2-D
platformer level design. Levels are built out of small segments called “rhythm groups,” which …

Designing procedurally generated levels

R Linden, R Lopes, R Bidarra - Proceedings of the AAAI Conference on …, 2013 - ojs.aaai.org
There is an increasing demand to improve the procedural generation of game levels. Our
approach empowers game designers to author and control level generators, by expressing …

[PDF][PDF] Controllable Procedural Content Generation via Constrained Multi-Dimensional Markov Chain Sampling.

S Snodgrass, S Ontanón - IJCAI, 2016 - ijcai.org
Statistical models, such as Markov chains, have recently started to be studied for the
purpose of Procedural Content Generation (PCG). A major problem with this approach is …

Patterns and procedural content generation: Revisiting mario in world 1 level 1

S Dahlskog, J Togelius - Proceedings of the First Workshop on Design …, 2012 - dl.acm.org
Procedural content generation and design patterns could potentially be combined in several
different ways in game design. This paper discusses how to combine the two, using …