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[HTML][HTML] Generative AI: A systematic review using topic modelling techniques
Generative artificial intelligence (GAI) is a rapidly growing field with a wide range of
applications. In this paper, a thorough examination of the research landscape in GAI is …
applications. In this paper, a thorough examination of the research landscape in GAI is …
Procedural generation of dungeons
R Van Der Linden, R Lopes… - IEEE Transactions on …, 2013 - ieeexplore.ieee.org
The use of procedural content generation (PCG) techniques in game development has been
mostly restricted to very specific types of game elements. PCG has seldom been deployed …
mostly restricted to very specific types of game elements. PCG has seldom been deployed …
The 2010 Mario AI championship: Level generation track
The Level Generation Competition, part of the IEEE Computational Intelligence Society (CIS)-
sponsored 2010 Mario AI Championship, was to our knowledge the world's first procedural …
sponsored 2010 Mario AI Championship, was to our knowledge the world's first procedural …
Imitating human playing styles in super mario bros
We describe and compare several methods for generating game character controllers that
mimic the playing style of a particular human player, or of a population of human players …
mimic the playing style of a particular human player, or of a population of human players …
Learning to generate video game maps using markov models
Procedural content generation has become a popular research topic in recent years.
However, most content generation systems are specialized to a single game. We are …
However, most content generation systems are specialized to a single game. We are …
Constructive generation methods for dungeons and levels
This chapter addresses a specific type of game content, the dungeon, and a number of
commonly used methods for generating such content. These methods are all “constructive” …
commonly used methods for generating such content. These methods are all “constructive” …
Launchpad: A rhythm-based level generator for 2-d platformers
Launchpad is an autonomous level generator that is based on a formal model of 2-D
platformer level design. Levels are built out of small segments called “rhythm groups,” which …
platformer level design. Levels are built out of small segments called “rhythm groups,” which …
Designing procedurally generated levels
R Linden, R Lopes, R Bidarra - Proceedings of the AAAI Conference on …, 2013 - ojs.aaai.org
There is an increasing demand to improve the procedural generation of game levels. Our
approach empowers game designers to author and control level generators, by expressing …
approach empowers game designers to author and control level generators, by expressing …
[PDF][PDF] Controllable Procedural Content Generation via Constrained Multi-Dimensional Markov Chain Sampling.
Statistical models, such as Markov chains, have recently started to be studied for the
purpose of Procedural Content Generation (PCG). A major problem with this approach is …
purpose of Procedural Content Generation (PCG). A major problem with this approach is …
Patterns and procedural content generation: Revisiting mario in world 1 level 1
Procedural content generation and design patterns could potentially be combined in several
different ways in game design. This paper discusses how to combine the two, using …
different ways in game design. This paper discusses how to combine the two, using …