Web-based serious games and accessibility: a systematic literature review

L Salvador-Ullauri, P Acosta-Vargas, S Luján-Mora - Applied Sciences, 2020 - mdpi.com
Nowadays, serious games, called training or learning games, have been incorporated into
teaching and learning processes. Due to the increase of their use, the need to guarantee …

Designing universally accessible games

D Grammenos, A Savidis, C Stephanidis - Computers in Entertainment …, 2009 - dl.acm.org
Today, computer games are one of the major sources of entertainment. Computer games
are usually far more demanding than typical interactive applications in terms of motor and …

Best practices for teaching accessibility in university classrooms: cultivating awareness, understanding, and appreciation for diverse users

C Putnam, M Dahman, E Rose, J Cheng… - ACM Transactions on …, 2016 - dl.acm.org
As Information and Communication Technologies (ICTs) become more diffuse, developers
and designers need to consider a growing diversity of users including people with …

[LIBRO][B] The universal access handbook

C Stephanidis - 2009 - taylorfrancis.com
In recent years, the field of Universal Access has made significant progress in consolidating
theoretical approaches, scientific methods and technologies, as well as in exploring new …

BraillePlay: educational smartphone games for blind children

LR Milne, CL Bennett, RE Ladner… - Proceedings of the 16th …, 2014 - dl.acm.org
There are many educational smartphone games for children, but few are accessible to blind
children. We present BraillePlay, a suite of accessible games for smartphones that teach …

[PDF][PDF] Computer games and visually impaired people

D Archambault, R Ossmann, T Gaudy, K Miesenberger - Upgrade, 2007 - Citeseer
Accessibility of computer games is a Challenge. Indeed, making accessible a computer
game is much more difficult than making accessible a desktop application. In this paper we …

Mobile audio games accessibility evaluation for users who are blind

MCC Araújo, AR Façanha, TGR Darin… - Universal Access in …, 2017 - Springer
Digital games have become increasingly popular for both entertainment and education
purposes. However, making these games universal and accessible poses a challenge for …

Game changer: accessible audio and tactile guidance for board and card games

GM Johnson, SK Kane - Proceedings of the 17th International Web for …, 2020 - dl.acm.org
While board games are a popular social activity, their reliance on visual information can
create accessibility problems for blind and visually impaired players. Because some players …

Design guidelines for audio games

FE Garcia, VP de Almeida Neris - … , HCI International 2013, Las Vegas, NV …, 2013 - Springer
This paper presents guidelines to aid on the design of audio games. Audio games are
games on which the user interface and game events use primarily sounds instead of …

Game over: learning by dying

D Grammenos - Proceedings of the sigchi conference on human factors …, 2008 - dl.acm.org
This paper presents the design and evaluation of" Game Over!", which is the world's first
universally inaccessible game (ie, a game that can be played by no one). The game is …