Customizable 3D video games as educational software
B Bontchev - EDULEARN15 Proceedings, 2015 - library.iated.org
In last two decades, educational video games have been proven as a modern platform able
to enhance substantially traditional e-learning in K12 and higher education. Many recent …
to enhance substantially traditional e-learning in K12 and higher education. Many recent …
ICT-Enabled Social Innovation to support the Implementation of the Social Investment Package: Map** and Analysis of ICT-enabled Social Innovation initiatives …
This report presents the results of the analysis of the consolidated map** of ICT-enabled
social innovation initiatives promoting social investment gathered as part of the research …
social innovation initiatives promoting social investment gathered as part of the research …
[PDF][PDF] ICT-Enabled Social Innovation in support of the Implementation of the Social Investment Package (IESI)
G Misuraca, C Colombo, C Kucsera… - … JRC Science and …, 2015 - researchgate.net
This report presents the results of the map** and analysis of ICT-enabled social
innovation initiatives promoting social investment through integrated approaches to the …
innovation initiatives promoting social investment through integrated approaches to the …
[PDF][PDF] i-FRAME–Assessing impacts of social policy innovation in the EU
This report presents the final proposal for develo** a methodological framework to assess
the impacts generated by social policy innovations which promote social investment in the …
the impacts generated by social policy innovations which promote social investment in the …
¿ Qué nos enseña Pacman? Lecciones aprendidas desarrollando videojuegos educativos
FJ Gallego-Durán, F Llorens Largo - 2011 - rua.ua.es
En los últimos años muchos autores han elogiado las virtudes de los videojuegos como
vehículo para la enseñanza y se han hecho muchos desarrollos, estudios y pruebas. Pese a …
vehículo para la enseñanza y se han hecho muchos desarrollos, estudios y pruebas. Pese a …
How to Design and Implement a Validation Methodology for Virtual Educational Games
The present paper describes the empirical validation of rePlay, a 3D game used as an
instrument for psychological counselling for children with a low level of antisocial behaviour …
instrument for psychological counselling for children with a low level of antisocial behaviour …