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[HTML][HTML] Individual differences in computational psychiatry: A review of current challenges
Bringing precision to the understanding and treatment of mental disorders requires
instruments for studying clinically relevant individual differences. One promising approach is …
instruments for studying clinically relevant individual differences. One promising approach is …
Effectiveness of serious games in nurse education: A systematic review
Objectives To systematically summarize research employing serious games in nurse
education, to examine their effectiveness, to provide recommendations and implementation …
education, to examine their effectiveness, to provide recommendations and implementation …
Application of gamification tools for identification of neurocognitive and social function in distance learning education
The present study investigates the role of synchronous and asynchronous education
techniques in the context of digital and game-based learning materials through a …
techniques in the context of digital and game-based learning materials through a …
[HTML][HTML] The effects of mHealth-based gamification interventions on participation in physical activity: systematic review
L Xu, H Shi, M Shen, Y Ni, X Zhang, Y Pang… - JMIR mHealth and …, 2022 - mhealth.jmir.org
Background: It is well known that regular physical exercise has associated benefits; yet,
participation remains suboptimal. Mobile health (mHealth) has become an indispensable …
participation remains suboptimal. Mobile health (mHealth) has become an indispensable …
[HTML][HTML] Immersive virtual reality–based methods for assessing executive functioning: systematic review
Background Neuropsychological assessments traditionally include tests of executive
functioning (EF) because of its critical role in daily activities and link to mental disorders …
functioning (EF) because of its critical role in daily activities and link to mental disorders …
Beyond the modified dot-probe task: A meta-analysis of the efficacy of alternate attention bias modification tasks across domains
Attention biases towards disease-relevant cues have been implicated in numerous
disorders and health conditions, such as anxiety, cancer, drug-use disorders, and chronic …
disorders and health conditions, such as anxiety, cancer, drug-use disorders, and chronic …
[HTML][HTML] A gamification framework for cognitive assessment and cognitive training: qualitative study
A Khaleghi, Z Aghaei, MA Mahdavi - JMIR serious games, 2021 - games.jmir.org
Background Cognitive tasks designed to measure or train cognition are often repetitive and
presented in a monotonous manner, features that lead to participant boredom and …
presented in a monotonous manner, features that lead to participant boredom and …
Gamification and older adults: Opportunities for gamification to support health promotion initiatives for older adults in the context of COVID-19
BK White, A Martin, J White - The Lancet Regional Health–Western …, 2023 - thelancet.com
The COVID-19 pandemic has increased reliance on digital service delivery, including the
delivery of health promotion initiatives. Health promotion interventions need to carefully …
delivery of health promotion initiatives. Health promotion interventions need to carefully …
[HTML][HTML] Conceptual ambiguity surrounding gamification and serious games in health care: literature review and development of game-based intervention reporting …
Background In health care, the use of game-based interventions to increase motivation,
engagement, and overall sustainability of health behaviors is steadily becoming more …
engagement, and overall sustainability of health behaviors is steadily becoming more …
[HTML][HTML] Gamification of an n-back working memory task–Is it worth the effort? An EEG and eye-tracking study
Gamification of cognitive tasks might positively affect emotional-motivational factors
(emotional design perspective) or negatively affect cognitive factors like working memory …
(emotional design perspective) or negatively affect cognitive factors like working memory …