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Rotoswype: Word-gesture ty** using a ring
We propose RotoSwype, a technique for word-gesture ty** using the orientation of a ring
worn on the index finger. RotoSwype enables one-handed text-input without encumbering …
worn on the index finger. RotoSwype enables one-handed text-input without encumbering …
Investigating wrist deflection scrolling techniques for extended reality
Scrolling in extended reality (XR) is currently performed using handheld controllers or vision-
based arm-in-front gestures, which have the limitations of encumbering the user's hands or …
based arm-in-front gestures, which have the limitations of encumbering the user's hands or …
Investigating tilt-based gesture keyboard entry for single-handed text entry on large devices
The popularity of mobile devices with large screens is making single-handed interaction
difficult. We propose and evaluate a novel design point around a tilt-based text entry …
difficult. We propose and evaluate a novel design point around a tilt-based text entry …
Float: one-handed and touch-free target selection on smartwatches
Touch interaction on smartwatches suffers from the awkwardness of having to use two
hands and the" fat finger" problem. We present Float, a wrist-to-finger input approach that …
hands and the" fat finger" problem. We present Float, a wrist-to-finger input approach that …
A Fitts' law evaluation of video game controllers: thumbstick, touchpad and gyrosensor
We present a pilot study evaluating three different game input methods offered by the Steam
Controller: a thumb-based touchpad, thumbstick, and gyrosensor. In a Fitts' law pointing …
Controller: a thumb-based touchpad, thumbstick, and gyrosensor. In a Fitts' law pointing …
Pocket6: A 6dof controller based on a simple smartphone application
We propose, implement and evaluate the use of a smartphone application for real-time six-
degrees-of-freedom user input. We show that our app-based approach achieves high …
degrees-of-freedom user input. We show that our app-based approach achieves high …
Restoration of complex movement in the paralyzed upper limb
Objective. Functional electrical stimulation (FES) involves artificial activation of skeletal
muscles to reinstate motor function in paralyzed individuals. While FES applied to the upper …
muscles to reinstate motor function in paralyzed individuals. While FES applied to the upper …
Exploring tilt for no-touch, wrist-only interactions on smartwatches
Because smartwatches are worn on the wrist, they do not require users to hold the device,
leaving at least one hand free to engage in other activities. Unfortunately, this benefit is …
leaving at least one hand free to engage in other activities. Unfortunately, this benefit is …
An arm-mounted inertial controller for 6DOF input: Design and evaluation
We designed a low-cost arm-mounted wearable 3D input device that uses inertial
measurement units. The device is an alternative to tracking systems requiring fixed frames of …
measurement units. The device is an alternative to tracking systems requiring fixed frames of …
TrackMaze: A comparison of head-tracking, eye-tracking, and tilt as input methods for mobile games
M Abbaszadegan, S Yaghoubi… - … NV, USA, July 15–20, 2018 …, 2018 - Springer
A user study was performed to compare three input methods (tilt, eye-tracking, head-
tracking) with two gain levels (low, high) on a custom-made TrackMaze mobile game. The …
tracking) with two gain levels (low, high) on a custom-made TrackMaze mobile game. The …