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[PDF][PDF] Robustness analysis of 3D convolutional neural network for human hand gesture recognition
Recently, a number of methods for dynamic hand gesture recognition has been proposed.
However, deployment of such methods in a practical application still has to face with many …
However, deployment of such methods in a practical application still has to face with many …
Smart university immersive virtual learning
This document presents the development of the proposal for the virtual headquarters of the
Universidad de las Fuerzas Armadas ESPE-Sede Latacunga, highlighting the reconstruction …
Universidad de las Fuerzas Armadas ESPE-Sede Latacunga, highlighting the reconstruction …
Building a model based on responses from sensors
A system includes a virtual reality system configured to enable a user to interact with a virtual
environment, a plurality of biofeedback sensors configured to monitor a user, and a …
environment, a plurality of biofeedback sensors configured to monitor a user, and a …
Generation of intermediate viewpoints for scalable adaptation of real world environments for virtual reality
Virtual Reality (VR) is a rapidly growing field with innovative applications. Two main forms of
VR content can be identified in current applications: Computer generated 3D environments …
VR content can be identified in current applications: Computer generated 3D environments …
[PDF][PDF] MANIFOLD SPACE ON MULTIVIEWS FOR DYNAMIC HAND GESTURE RECOGNITION
K CỬ, C CÁC, GÓCNK NHAU - scholar.dlu.edu.vn
Recently, a number of methods for dynamic hand gesture recognition has been proposed.
However, deployment of such methods in a practical application still has to face with many …
However, deployment of such methods in a practical application still has to face with many …
Unconstrained Segue Navigation for an Immersive Virtual Reality Experience
Virtual reality (VR) is a rapidly growing field that has got innovative applications. Two main
forms of VR content can be identified in the current applications--computer generated 3D …
forms of VR content can be identified in the current applications--computer generated 3D …