The Metaverse: A new digital frontier for consumer behavior

R Hadi, S Melumad, ES Park - Journal of Consumer Psychology, 2024 - Wiley Online Library
This work offers a multidisciplinary perspective on the Metaverse, focusing on its potential
implications for consumer behavior. We begin by proposing a conceptualization of the …

Unlocking Learning: Investigating the Replayability of Educational Games

RO Adetunji, A Ade-Ibijola - International Journal of Computer …, 2024 - Wiley Online Library
Recently, gamification has emerged as an effective approach to captivate users, particularly
in the context of online education. Although there has been a rise in the recent surge of …

Sense of place of tourism destinations in a metaverse paradigm

L Miao, FX Yang, J Hu, KY Wang, Q Zhang - Tourism Management, 2024 - Elsevier
This thought-provoking conceptual research pioneers the conceptualization of sense of
place (SOP) in tourism within a metaverse paradigm, where the convergence of real and …

The role of embodiment, experience, and self-image expression in creating continuance intention in the metaverse

YK Dwivedi, J Balakrishnan, A Mishra… - … Forecasting and Social …, 2024 - Elsevier
Despite the growth of the metaverse, users' perception of their self-image based on the
embodied elements remains unexplored. This research explores the metaverse world's …

[HTML][HTML] Informative and peripheral metaverse: Which leads to experience? An investigation from the viewpoint of self-concept

J Balakrishnan, R Das, AA Alalwan, R Raman… - Computers in Human …, 2024 - Elsevier
The growth of the Metaverse has been massive in the last two years. However, limited
evidence exists to understand how consumers perceive it as a potential retail space. This …

[HTML][HTML] Translating the user-avatar bond into depression risk: A preliminary machine learning study

T Brown, TL Burleigh, B Schivinski, S Bennett… - Journal of Psychiatric …, 2024 - Elsevier
Research has shown a link between depression risk and how gamers form relationships
with their in-game figure of representation, called avatar. This is reinforced by literature …

How representational fidelity affects sociability and cyberself engagement in the Metaverse

S Lee, Y Chang, J Park, AYL Chong, Q Yin - Internet Research, 2024 - emerald.com
Purpose This study examines how users' multidimensional representational fidelity factors
affect sociability and cyberself engagement in the Metaverse platform; that is, how they …

Avatars and their players–art in the libraries

BD Oladokun, P Gaitanou - Library Hi Tech News, 2024 - emerald.com
Purpose This paper aims to explore the multifaceted relationship between avatars, players,
art and libraries in digital environments. Specifically, the paper investigates the artistic …

Inauthentic inclusion: Exploring how intention to use AI‐generated diverse models can backfire

S Sands, V Demsar, C Ferraro… - Psychology & …, 2024 - Wiley Online Library
Rapid advances in AI technology have important implications for, and effects on, brands and
advertisers. Increasingly, brands are creating digital models to showcase clothing and …

[HTML][HTML] Exploring user-avatar bond profiles: Longitudinal impacts on internet gaming disorder

T Brown, R Smith, D Zarate, MD Griffiths… - Computers in Human …, 2024 - Elsevier
Avatars serve as the virtual embodiment of users, facilitating their online interaction, with
potential positive and negative effects. These effects range from enhancing social and …