Augmented reality and robotics: A survey and taxonomy for ar-enhanced human-robot interaction and robotic interfaces

R Suzuki, A Karim, T **a, H Hedayati… - Proceedings of the 2022 …, 2022 - dl.acm.org
This paper contributes to a taxonomy of augmented reality and robotics based on a survey of
460 research papers. Augmented and mixed reality (AR/MR) have emerged as a new way to …

[PDF][PDF] inFORM: dynamic physical affordances and constraints through shape and object actuation.

S Follmer, D Leithinger, A Olwal, A Hogge, H Ishii - Uist, 2013 - Citeseer
Past research on shape displays has primarily focused on rendering content and user
interface elements through shape output, with less emphasis on dynamically changing UIs …

Zooids: Building blocks for swarm user interfaces

M Le Goc, LH Kim, A Parsaei, JD Fekete… - Proceedings of the 29th …, 2016 - dl.acm.org
This paper introduces swarm user interfaces, a new class of human-computer interfaces
comprised of many autonomous robots that handle both display and interaction. We …

[책][B] Fundamentals of wearable computers and augmented reality

W Barfield - 2015 - books.google.com
Upon publication almost 15 years ago, the first edition almost instantly became a trusted
reference, setting the stage for the coming decade, in which the explosion in research and …

[책][B] Emerging technologies of augmented reality: Interfaces and design: Interfaces and design

M Haller, M Billinghurst, B Thomas - 2006 - books.google.com
Although the field of mixed reality has grown significantly over the last decade, there have
been few published books about augmented reality, particularly the interface design …

[PDF][PDF] Augmented reality games: A review

CT Tan, D Soh - Proceedings of Gameon-Arabia, Eurosis, 2010 - researchgate.net
This paper presents a review of the state of the art in Augmented Reality (AR) games.
Distinguished advancements in terms of entertainment and serious games from both the …

A survey of visual, mixed, and augmented reality gaming

BH Thomas - Computers in Entertainment (CIE), 2012 - dl.acm.org
Visual mixed and augmented realities have historically been applied to the gaming
application domain. This article provides a survey of visual mixed and augmented reality …

Holobots: Augmenting holographic telepresence with mobile robots for tangible remote collaboration in mixed reality

K Ihara, M Faridan, A Ichikawa, I Kawaguchi… - Proceedings of the 36th …, 2023 - dl.acm.org
This paper introduces HoloBots, a mixed reality remote collaboration system that augments
holographic telepresence with synchronized mobile robots. Beyond existing mixed reality …

Augmented reality entertainment: Taking gaming out of the box

GS Von Itzstein, M Billinghurst, RT Smith… - … of computer graphics …, 2024 - Springer
Cognitive graphics tool (CGT) was developed as part of AI research in the 1980s of the
twentieth century in the works of Pospelov (1992) and Zenkin (1991). A large number of CGT …

Madgets: actuating widgets on interactive tabletops

M Weiss, F Schwarz, S Jakubowski… - Proceedings of the 23nd …, 2010 - dl.acm.org
We present a system for the actuation of tangible magnetic widgets (Madgets) on interactive
tabletops. Our system combines electromagnetic actuation with fiber optic tracking to move …