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Augmented reality and robotics: A survey and taxonomy for ar-enhanced human-robot interaction and robotic interfaces
This paper contributes to a taxonomy of augmented reality and robotics based on a survey of
460 research papers. Augmented and mixed reality (AR/MR) have emerged as a new way to …
460 research papers. Augmented and mixed reality (AR/MR) have emerged as a new way to …
[PDF][PDF] inFORM: dynamic physical affordances and constraints through shape and object actuation.
Past research on shape displays has primarily focused on rendering content and user
interface elements through shape output, with less emphasis on dynamically changing UIs …
interface elements through shape output, with less emphasis on dynamically changing UIs …
Zooids: Building blocks for swarm user interfaces
This paper introduces swarm user interfaces, a new class of human-computer interfaces
comprised of many autonomous robots that handle both display and interaction. We …
comprised of many autonomous robots that handle both display and interaction. We …
[책][B] Fundamentals of wearable computers and augmented reality
W Barfield - 2015 - books.google.com
Upon publication almost 15 years ago, the first edition almost instantly became a trusted
reference, setting the stage for the coming decade, in which the explosion in research and …
reference, setting the stage for the coming decade, in which the explosion in research and …
[책][B] Emerging technologies of augmented reality: Interfaces and design: Interfaces and design
Although the field of mixed reality has grown significantly over the last decade, there have
been few published books about augmented reality, particularly the interface design …
been few published books about augmented reality, particularly the interface design …
[PDF][PDF] Augmented reality games: A review
This paper presents a review of the state of the art in Augmented Reality (AR) games.
Distinguished advancements in terms of entertainment and serious games from both the …
Distinguished advancements in terms of entertainment and serious games from both the …
A survey of visual, mixed, and augmented reality gaming
BH Thomas - Computers in Entertainment (CIE), 2012 - dl.acm.org
Visual mixed and augmented realities have historically been applied to the gaming
application domain. This article provides a survey of visual mixed and augmented reality …
application domain. This article provides a survey of visual mixed and augmented reality …
Holobots: Augmenting holographic telepresence with mobile robots for tangible remote collaboration in mixed reality
This paper introduces HoloBots, a mixed reality remote collaboration system that augments
holographic telepresence with synchronized mobile robots. Beyond existing mixed reality …
holographic telepresence with synchronized mobile robots. Beyond existing mixed reality …
Augmented reality entertainment: Taking gaming out of the box
Cognitive graphics tool (CGT) was developed as part of AI research in the 1980s of the
twentieth century in the works of Pospelov (1992) and Zenkin (1991). A large number of CGT …
twentieth century in the works of Pospelov (1992) and Zenkin (1991). A large number of CGT …
Madgets: actuating widgets on interactive tabletops
We present a system for the actuation of tangible magnetic widgets (Madgets) on interactive
tabletops. Our system combines electromagnetic actuation with fiber optic tracking to move …
tabletops. Our system combines electromagnetic actuation with fiber optic tracking to move …