Why imaginary worlds? The psychological foundations and cultural evolution of fictions with imaginary worlds
Imaginary worlds are extremely successful. The most popular fictions produced in the last
few decades contain such a fictional world. They can be found in all fictional media, from …
few decades contain such a fictional world. They can be found in all fictional media, from …
Thinking and doing: Challenge, agency, and the eudaimonic experience in video games
The nascent growth of video games has led to great leaps in technical understanding in how
to create a functional and entertaining play experience. However, the complex, mixed-affect …
to create a functional and entertaining play experience. However, the complex, mixed-affect …
[CARTE][B] Agency and media reception: Experiencing video games, film, and television
S Eichner - 2014 - books.google.com
What happens to our sense of agency, our general ability to perform actions in our
lifeworlds, in the course of media reception and appropriation? Whilst considering media …
lifeworlds, in the course of media reception and appropriation? Whilst considering media …
[CARTE][B] A multimodal approach to video games and the player experience
W Toh - 2018 - taylorfrancis.com
This volume puts forth an original theoretical framework, the ludonarrative model, for
studying video games which foregrounds the empirical study of the player experience. The …
studying video games which foregrounds the empirical study of the player experience. The …
Audience participation games: Blurring the line between player and spectator
Audience Participation Games challenge traditional assumptions about gameplay by
blurring the line between audience and player, allowing audience members to impact …
blurring the line between audience and player, allowing audience members to impact …
[CARTE][B] Playing dystopia: Nightmarish worlds in video games and the player's aesthetic response
G Farca - 2018 - library.oapen.org
Video games permeate our everyday existence. They immerse players in fascinating
gameworlds and exciting experiences, often inviting them in various ways to reflect on the …
gameworlds and exciting experiences, often inviting them in various ways to reflect on the …
From Disorientation to Harmony: Autoethnographic Insights into Transformative Videogame Experiences
Videogames can transform the perspectives and attitudes of players. Prior discussion on this
transformative potential has typically been limited to non-entertainment videogames with …
transformative potential has typically been limited to non-entertainment videogames with …
Audiences' communicative agency in a datafied age: Interpretative, relational and increasingly prospective
B Ytre-Arne, R Das - Communication Theory, 2021 - academic.oup.com
This article develops a conceptualization of audience agency in the face of datafication. We
consider how people, as audiences and users of media and technologies, face transforming …
consider how people, as audiences and users of media and technologies, face transforming …
Agency as commitment to meaning: communicative competence in games
Agency has long been considered one of the core pleasures of interacting with digital
games. Recent treatments of agency in games culture and game design have grown …
games. Recent treatments of agency in games culture and game design have grown …
Map** design spaces for audience participation in game live streaming
Live streaming sites such as Twitch offer new ways for remote audiences to engage with and
affect gameplay. While research has considered how audiences interact with games, HCI …
affect gameplay. While research has considered how audiences interact with games, HCI …