[PDF][PDF] Gamers' Reasons for Purchasing Gaming Virtual Products: A Systematic Review

S Huo, WAW Abas, M Waheed - Studies in Media and …, 2023 - researchgate.net
With the development of the gaming industry, the trend of gaming virtual goods consumption
is gradually growing, and online gaming goods consumption has become a hot topic …

It takes two to negotiate: Modeling social exchange in online multiplayer games

K Jaidka, H Ahuja, LHX Ng - Proceedings of the ACM on Human …, 2024 - dl.acm.org
Online games are dynamic environments where players interact with each other, which
offers a rich setting for understanding how players negotiate their way through the game to …

Reciprocity, homophily, and social network effects in pictorial communication: a case study of bitmoji stickers

J Jiang, R Dotsch, M Triguero Roura, Y Liu… - Proceedings of the …, 2023 - dl.acm.org
Pictorial emojis and stickers are commonly used in online social communications. We
analyzed social communications using Bitmoji stickers, which are expressive pictorial …

Perception of helper's autonomous motivation increases recipient's prosocial behaviour intentions via feelings of gratitude

Y Yang, W Li, KM Sheldon, Y Kou - European Journal of Social …, 2024 - Wiley Online Library
Four studies investigated the impact of a recipient's perception of a helper's motivation
(autonomous vs. controlled) on the recipient's subsequent prosocial intentions, alongside …

“Hey Players, there is a problem…”: On Attribute Inference Attacks against Videogamers

L Eisele, G Apruzzese - 2024 IEEE Conference on Games …, 2024 - ieeexplore.ieee.org
We focus on a subtle privacy issue that affects (potentially hundreds of) millions of
videogamers: attribute inference attacks (AIA). Through AIA, evildoers can infer gamers' …

From a social POV: the impact of point of view on player behavior, engagement, and experience in a serious social simulation game

R Schlagowski, F Herget, N Heimerl… - Proceedings of the 19th …, 2024 - dl.acm.org
Multiplayer games with social aspects vary widely regarding client design, eg, point of view
or camera perspective. While design paradigms usually arise from gold standards that are …

The Spread of Virtual Gifting in Live Streaming: The Case of Twitch

JE Kim, S Ha, S Kim, L Hemphill - arxiv preprint arxiv:2501.09235, 2025 - arxiv.org
This paper examines how gifting spreads among viewers on Twitch, one of the largest live
streaming platforms worldwide. Twitch users can give gift subscriptions to other viewers in …

Bridging Player Intentions: Exploring the Potential of Synchronized Haptic Controllers in Multiplayer Game

K Hashiura, K Iida, T Hashimoto, Y Kamiyama… - arxiv preprint arxiv …, 2024 - arxiv.org
In multiplayer cooperative video games, players traditionally use individual controllers,
inferring others' actions through on-screen visuals and their own movements. This indirect …

온라인 선물 행동이 사회자본에 미치는 영향: 네트워크 규모를 중심으로

김하연, 이상우 - 정보사회와 미디어, 2024 - dbpia.co.kr
온라인 선물하기 시장이 전세계적으로 성장하면서, 온라인 선물하기와 같은 새로운 형태의
사회적 상호작용이 개인의 사회자본 형성에 어떤 영향을 미치는지에 대한 관심이 높아지고 …