Visualization-based analysis of gameplay data–a review of literature

G Wallner, S Kriglstein - Entertainment Computing, 2013‏ - Elsevier
As video games are becoming more and more complex and are reaching a broader
audience, there is an increasing interest in procedures to analyze player behavior and the …

[HTML][HTML] Online game bot detection based on party-play log analysis

AR Kang, J Woo, J Park, HK Kim - Computers & Mathematics with …, 2013‏ - Elsevier
As online games become popular and the boundary between virtual and real economies
blurs, cheating in games has proliferated in volume and method. In this paper, we propose a …

Toward visualization for games: Theory, design space, and patterns

B Bowman, N Elmqvist… - IEEE transactions on …, 2012‏ - ieeexplore.ieee.org
Electronic games are starting to incorporate in-game telemetry that collects data about
player, team, and community performance on a massive scale, and as data begins to …

Gameplay analysis through state projection

E Andersen, YE Liu, E Apter… - Proceedings of the fifth …, 2010‏ - dl.acm.org
Analysis of gameplay data is crucial for evaluating design decisions and refining a game
experience. However, identifying player strategies and finding areas of confusion is difficult …

High-performance and scalable MPI over InfiniBand with reduced memory usage: an in-depth performance analysis

S Sur, MJ Koop, DK Panda - Proceedings of the 2006 ACM/IEEE …, 2006‏ - dl.acm.org
InfiniBand is an emerging HPC interconnect being deployed in very large scale clusters,
with even larger InfiniBand-based clusters expected to be deployed in the near future. The …

Artificial players in the design process: Develo** an automated testing tool for game level and world design

S Stahlke, A Nova, P Mirza-Babaei - Proceedings of the annual …, 2020‏ - dl.acm.org
Iterative user-centred design has become a standard approach for develo** interactive
products. This process relies on prototy** and usertesting as early as possible to deliver a …

A spatiotemporal visualization approach for the analysis of gameplay data

G Wallner, S Kriglstein - Proceedings of the SIGCHI conference on …, 2012‏ - dl.acm.org
Contemporary video games are highly complex systems with many interacting variables. To
make sure that a game provides a satisfying experience, a meaningful analysis of gameplay …

Visualization of Online‐Game Players Based on Their Action Behaviors

R Thawonmas, K Iizuka - International Journal of Computer …, 2008‏ - Wiley Online Library
We propose a visualization approach for analyzing players′ action behaviors. The
proposed approach consists of two visualization techniques: classical multidimensional …

Multivariate visualization of game metrics: an evaluation of hexbin maps

G Wallner, S Kriglstein - Proceedings of the Annual Symposium on …, 2020‏ - dl.acm.org
Visualizations have become a relevant instrument in games user research and analytics as
well as for players to facilitate the analysis of behavioral data, including the evaluation of …

[کتاب][B] Networked graphics: building networked games and virtual environments

A Steed, MF Oliveira - 2009‏ - books.google.com
Networked Graphics equips programmers and designers with a thorough grounding in the
techniques used to create truly network-enabled computer graphics and games. Written for …