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Natural walking in virtual reality: A review
Recent technological developments have finally brought virtual reality (VR) out of the
laboratory and into the hands of developers and consumers. However, a number of …
laboratory and into the hands of developers and consumers. However, a number of …
Product design trends within the footwear industry: A review
Computer technology influences the capability to enhance the functionality of manufacturing
and product design technologies. Innovations in computational design and digital …
and product design technologies. Innovations in computational design and digital …
[SÁCH][B] Fundamentals of wearable computers and augmented reality
W Barfield - 2015 - books.google.com
Upon publication almost 15 years ago, the first edition almost instantly became a trusted
reference, setting the stage for the coming decade, in which the explosion in research and …
reference, setting the stage for the coming decade, in which the explosion in research and …
A study on immersion and presence of a portable hand haptic system for immersive virtual reality
M Kim, C Jeon, J Kim - Sensors, 2017 - mdpi.com
This paper proposes a portable hand haptic system using Leap Motion as a haptic interface
that can be used in various virtual reality (VR) applications. The proposed hand haptic …
that can be used in various virtual reality (VR) applications. The proposed hand haptic …
Audio in VR: Effects of a soundscape and movement-triggered step sounds on presence
AC Kern, W Ellermeier - Frontiers in Robotics and AI, 2020 - frontiersin.org
For effective virtual realities,“presence,” the feeling of “being there” in a virtual environment
(VR), is deemed an essential prerequisite. Several studies have assessed the effect of the …
(VR), is deemed an essential prerequisite. Several studies have assessed the effect of the …
[HTML][HTML] A study on immersion and VR sickness in walking interaction for immersive virtual reality applications
J Lee, M Kim, J Kim - Symmetry, 2017 - mdpi.com
This study analyzes walking interaction to enhance the immersion and minimize virtual
reality (VR) sickness of users by conducting experiments. In this study, the walking …
reality (VR) sickness of users by conducting experiments. In this study, the walking …
On your feet! enhancing vection in leaning-based interfaces through multisensory stimuli
When navigating larger virtual environments and computer games, natural walking is often
unfeasible. Here, we investigate how alternatives such as joystick-or leaning-based …
unfeasible. Here, we investigate how alternatives such as joystick-or leaning-based …
BARefoot: Generating virtual materials using motion coupled vibration in shoes
P Strohmeier, S Güngör, L Herres, D Gudea… - Proceedings of the 33rd …, 2020 - dl.acm.org
Many features of materials can be experienced through tactile cues, even using one's feet.
For example, one can easily distinguish between moss and stone without looking at the …
For example, one can easily distinguish between moss and stone without looking at the …
Haptic feedback for enhancing realism of walking simulations
In this paper, we describe several experiments whose goal is to evaluate the role of plantar
vibrotactile feedback in enhancing the realism of walking experiences in multimodal virtual …
vibrotactile feedback in enhancing the realism of walking experiences in multimodal virtual …
Exploring the effect of vibrotactile feedback through the floor on social presence in an immersive virtual environment
We investigate the effect of vibrotactile feedback delivered to one's feet in an immersive
virtual environment (IVE). In our study, participants observed a virtual environment where a …
virtual environment (IVE). In our study, participants observed a virtual environment where a …