From research to practice: Survey and taxonomy of object selection in consumer VR applications
Object selection has been explored extensively in the VR research literature. However, the
research is typically conducted in constrained experimental setups. It remains unclear …
research is typically conducted in constrained experimental setups. It remains unclear …
VRow-VRow-VRow-Your-Boat: A Toolkit for Integrating Commodity Ergometers in Virtual Reality Experiences
Exergames, video games designed to blend entertainment with physical activity, aim to
improve users' physical fitness by combining gaming with exercise. However, integrating …
improve users' physical fitness by combining gaming with exercise. However, integrating …
Metrics of Motor Learning for Analyzing Movement Map** in Virtual Reality
Virtual reality (VR) techniques can modify how physical body movements are mapped to the
virtual body. However, it is unclear how users learn such map**s and, therefore, how the …
virtual body. However, it is unclear how users learn such map**s and, therefore, how the …
Assessing User Apprehensions About Mixed Reality Artifacts and Applications: The Mixed Reality Concerns (MRC) Questionnaire
Current research in Mixed Reality (MR) presents a wide range of novel use cases for
blending virtual elements with the real world. This yet-to-be-ubiquitous technology …
blending virtual elements with the real world. This yet-to-be-ubiquitous technology …
Exploring Mid-Air Hand Interaction in Data Visualization
Interacting with data visualizations without an instrument or touch surface is typically
characterized by the use of mid-air hand gestures. While mid-air expressions can be quite …
characterized by the use of mid-air hand gestures. While mid-air expressions can be quite …
Cueing Sequential 6DoF Rigid-Body Transformations in Augmented Reality
Augmented reality (AR) has been used to guide users in multi-step tasks, providing
information about the current step (cueing) or future steps (precueing). However, existing …
information about the current step (cueing) or future steps (precueing). However, existing …
Advantage of Gaze-Only Content Browsing in VR using Cumulative Dwell Time Compared to Hand Controller
Head-mounted displays (HMDs) are expected to be used as daily devices. Develo**
interfaces to control contents projected in a head-mounted display (HMD) is key to leading …
interfaces to control contents projected in a head-mounted display (HMD) is key to leading …
MarkAR: Exploring the Benefits of Combining Microgestures and Mid-Air Marks to Trigger Commands in Augmented Reality
C Bailly, L Pometti, J Castet - … Conference on Virtual Reality and Mixed …, 2024 - Springer
Abstract Immersive technologies like Augmented Reality (AR) have a promising potential for
group activities. Collaborative AR systems allow co-located and/or distant users to create …
group activities. Collaborative AR systems allow co-located and/or distant users to create …
Virtual Task Environments Factors Explored in 3D Selection Studies
In recent years, there has been a race among researchers, developers, engineers, and
designers to come up with new interaction techniques for enhancing the performance and …
designers to come up with new interaction techniques for enhancing the performance and …
Towards Universal Interaction for Extended Reality
Extended Reality (XR) is a rapidly growing field offering unique immersive experiences,
social networking, learning, and collaboration opportunities. The continuous advancements …
social networking, learning, and collaboration opportunities. The continuous advancements …