From research to practice: Survey and taxonomy of object selection in consumer VR applications

M Maslych, D Yu, A Ghasemaghaei… - … on Mixed and …, 2024 - ieeexplore.ieee.org
Object selection has been explored extensively in the VR research literature. However, the
research is typically conducted in constrained experimental setups. It remains unclear …

VRow-VRow-VRow-Your-Boat: A Toolkit for Integrating Commodity Ergometers in Virtual Reality Experiences

D Schön, T Kosch, J von Willich… - Proceedings of the …, 2023 - dl.acm.org
Exergames, video games designed to blend entertainment with physical activity, aim to
improve users' physical fitness by combining gaming with exercise. However, integrating …

Metrics of Motor Learning for Analyzing Movement Map** in Virtual Reality

D Yu, M Cibulskis, ES Mortensen… - Proceedings of the CHI …, 2024 - dl.acm.org
Virtual reality (VR) techniques can modify how physical body movements are mapped to the
virtual body. However, it is unclear how users learn such map**s and, therefore, how the …

Assessing User Apprehensions About Mixed Reality Artifacts and Applications: The Mixed Reality Concerns (MRC) Questionnaire

C Katins, PW Woźniak, A Chen, I Tumay… - Proceedings of the CHI …, 2024 - dl.acm.org
Current research in Mixed Reality (MR) presents a wide range of novel use cases for
blending virtual elements with the real world. This yet-to-be-ubiquitous technology …

Exploring Mid-Air Hand Interaction in Data Visualization

Z Kostic, C Dumas, S Pratt… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Interacting with data visualizations without an instrument or touch surface is typically
characterized by the use of mid-air hand gestures. While mid-air expressions can be quite …

Cueing Sequential 6DoF Rigid-Body Transformations in Augmented Reality

JS Liu, B Tversky, S Feiner - 2023 IEEE International …, 2023 - ieeexplore.ieee.org
Augmented reality (AR) has been used to guide users in multi-step tasks, providing
information about the current step (cueing) or future steps (precueing). However, existing …

Advantage of Gaze-Only Content Browsing in VR using Cumulative Dwell Time Compared to Hand Controller

S Imamura, L Jieun, J Rekimoto, I Makoto - Proceedings of the 2023 …, 2023 - dl.acm.org
Head-mounted displays (HMDs) are expected to be used as daily devices. Develo**
interfaces to control contents projected in a head-mounted display (HMD) is key to leading …

MarkAR: Exploring the Benefits of Combining Microgestures and Mid-Air Marks to Trigger Commands in Augmented Reality

C Bailly, L Pometti, J Castet - … Conference on Virtual Reality and Mixed …, 2024 - Springer
Abstract Immersive technologies like Augmented Reality (AR) have a promising potential for
group activities. Collaborative AR systems allow co-located and/or distant users to create …

Virtual Task Environments Factors Explored in 3D Selection Studies

MR Bashar, AU Batmaz - Proceedings of the 50th Graphics Interface …, 2024 - dl.acm.org
In recent years, there has been a race among researchers, developers, engineers, and
designers to come up with new interaction techniques for enhancing the performance and …

Towards Universal Interaction for Extended Reality

P Knierim, T Kosch - … on Mixed and Augmented Reality Adjunct …, 2023 - ieeexplore.ieee.org
Extended Reality (XR) is a rapidly growing field offering unique immersive experiences,
social networking, learning, and collaboration opportunities. The continuous advancements …