The effects of personalized gamification on students' flow experience, motivation, and enjoyment

W Oliveira, J Hamari, S Joaquim, AM Toda… - Smart Learning …, 2022 - Springer
Gamification refers to the attempt to transform different kinds of systems to be able to better
invoke positive experiences such as the flow state. However, the ability of such intervention …

Negative effects of gamification in education software: Systematic map** and practitioner perceptions

C Almeida, M Kalinowski, A Uchôa, B Feijó - Information and Software …, 2023 - Elsevier
Context: While most research shows positive effects of gamification, the focus on its adverse
effects is considerably smaller and further understanding of these effects is needed …

[HTML][HTML] “Alexa, can we design gamification without a screen?”-Implementing cooperative and competitive audio-gamification for intelligent virtual assistants

P Bräuer, A Mazarakis - Computers in Human Behavior, 2022 - Elsevier
Intelligent virtual assistants (IVAs) like Amazon Alexa or Google Assistant have become
increasingly popular in recent years, and research into the topic is growing accordingly. A …

Exploring the effect of competing mechanism in an immersive learning game based on augmented reality

Z Zhan, X Zhou, S Cai, X Lan - Journal of Computers in Education, 2024 - Springer
Abstract The integration of Augmented Reality (AR) with game-based learning helps to
create highly immersive, interactive, and stimulating mobile learning environments and has …

What to do and what to avoid on the use of gamified intelligent tutor system for low-income students

S Joaquim, II Bittencourt, R de Amorim Silva… - Education and …, 2022 - Springer
Educational indicators have revealed that a significant portion of Brazilian Basic Education
students have a less than satisfactory skill level in reading and solving Mathematics …

A Review on Personalization of Gamified Learning Environments

KE Şevk, SA Kocadere - Journal of Theoretical Educational Science, 2024 - dergipark.org.tr
This study explores the personalization of gamification in educational contexts, particularly
adaptive approaches to meet diverse learner needs. The study examines terminologies and …

A Review on Personalization of Gamified Learning Environments.

K ERTAN ŞEVK… - Journal of Theoretical …, 2024 - search.ebscohost.com
This study explores the personalization of gamification in educational contexts, particularly
adaptive approaches to meet diverse learner needs. The study examines terminologies and …

Rolling Dice and Learning--Using Role-Playing Games as Pedagogy Tools.

A Ruiz-Ezquerro - Journal of Campus Activities Practice and Scholarship, 2021 - ERIC
Playing satisfies basic human needs such as deepening social relationships (Melton et al.,
2019) and experiencing an ideal self's characteristics (Przybylski et al., 2012). In addition …

Towards automatic flow experience identification in educational systems: A qualitative study

W Oliveira, AM Toda, PT Palomino… - Simpósio Brasileiro de …, 2020 - sol.sbc.org.br
One of the main challenges in the field of learning technologies is the automatic students'
flow experience identification in educational systems. This challenge occurs because the …

The Effects of Gamification on Students' Flow Experience: A Controlled Experimental Study

A Brambilla, W Oliveira, PD Scaico… - 2024 IEEE …, 2024 - ieeexplore.ieee.org
Gamification is commonly employed to support the formation of positive psychological states
and learning outcomes, with one of the primary psychological factors chiefly relevant to …