Simulation games as a catalyst for social learning: The case of the water-food-energy nexus game

J Mochizuki, P Magnuszewski, M Pajak… - Global Environmental …, 2021 - Elsevier
Role-playing simulations have gained in popularity in recent years as a novel method of
engaging researchers and stakeholders in a variety of social and environmental issues …

Applied games–in search of a new definition

R Schmidt, K Emmerich, B Schmidt - … 29-Ocotober 2, 2015, Proceedings 14, 2015 - Springer
The endeavour of transferring attributes and qualities of games and game experiences to
users and contexts apart from entertainment values spanned a wide field of research over …

“Stickier” learning through gameplay: An effective approach to climate change education

S Pfirman, T O'Garra, E Bachrach Simon… - Journal of …, 2021 - Taylor & Francis
As the impacts of climate change grow, we need better ways to raise awareness and
motivate action. Here we assess the effectiveness of an Arctic climate change card game in …

Observations and opportunities in cybersecurity education game design

P Gestwicki, K Stumbaugh - 2015 Computer Games: AI …, 2015 - ieeexplore.ieee.org
We identify three challenges in cybersecurity education that could be addressed through
game-based learning: conveying cybersecurity fundamentals, assessment of understanding …

Simva: Simplifying the scientific validation of serious games

IJ Pérez-Colado, A Calvo-Morata… - 2019 IEEE 19th …, 2019 - ieeexplore.ieee.org
Serious games validation is a highly complex and burdensome process. To ensure that
games meet their intended educational goals, it is necessary to have a clear experimental …

A framework to help analyze if creating a game to teach a learning objective is worth the work

P Jamieson, L Grace - 2016 IEEE Frontiers in Education …, 2016 - ieeexplore.ieee.org
Video games are a popular technology adopted by educators to help teach ideas. The
benefits are due to pedagogically beneficial characteristics of such games including their …

Conversations about impact in documentary: beyond fear & loathing

P Aufderheide - CineAction, 2016 - go.gale.com
The conversation about impact is an old one, as we know, thanks to the careful analysis of
Brian Winston, particularly about the rhetorical games that John Grierson could play with …

[PDF][PDF] Ecogames: An Introduction

J Raessens, S Werning - 2024 - library.oapen.org
In the 1970s, a select audience of computer nerds, economists, and museumgoers had the
opportunity to engage with the original “Ecogame.” Designed by the Computer Arts Society …

Implementing Neuroscientific Game-Based Pedagogy to Remediate Math Learning Struggles in Singapore: A CEREBRATE-MATH Model

A Jamaludin, AL Tan - Develo** Future-ready Learners for a …, 2024 - taylorfrancis.com
This chapter elucidates the foundations of mathematical competence, pedagogical
utilisation of game-based learning, and cognitive neuroscientific principles underpinning …

[BOOK][B] How to Design for Impact in Games

E Walsh - 2018 - search.proquest.com
In this dissertation, I seek to define strategies designers might use to enhance the
effectiveness of their game's message. To do so, I adopt a rhetorical approach to impact that …