Colliding harms of gambling and gaming: A four-wave longitudinal population study of at-risk gambling and gaming in Finland

A Oksanen, I Vuorinen, H Hagfors… - Nordic Studies on …, 2024 - journals.sagepub.com
Aims: Both gambling and digital gaming are growing in popularity and there is ongoing
discussion about their convergence. This population-based longitudinal survey study …

[HTML][HTML] Opening the compliance and enforcement loot box: A retrospective on some practice and policy impacts achieved through academic research

LY **ao - Societal Impacts, 2023 - Elsevier
Loot boxes are gambling-like products in video games that can be purchased with real-
world money to obtain random rewards. Regulations have been imposed in some …

Third places and national contexts among Generation Z in a mobile game: Quantitatively examining third place characteristics and well-being of players from Brazil …

K Huang-Isherwood, JL Tang - First Monday, 2024 - firstmonday.org
Youth online engagement and well-being are especially important in emerging countries,
but they tend to be understudied. Rather, the existing research tends to be more on the …

Exploratory Bandit Experiments with “Starter Packs” in a Free-to-Play Mobile Game

J Runge, A Drachen, W Grosso - 2024 IEEE Conference on …, 2024 - ieeexplore.ieee.org
This paper explores the application of bandit methods for the assignment of “starter packs” to
new players in a free-to-play mobile game environment. Leveraging an online reinforcement …

Inaugural Editorial: A Lighthouse for Games and Playable Media

S Deterding, K Mitchell, R Kowert, B King - ACM Games: Research and …, 2023 - dl.acm.org
In games and playable media, almost nothing is as it was at the turn of the millennium.
Digital and analog games have exploded in reach, diversity, and relevance. Digital platforms …

Conceptualising problematic in-game microtransactions and their effects through a player-centric perspective

E Gordon-Petrovskaya - 2023 - etheses.whiterose.ac.uk
This thesis leverages player perspectives to understand problematic microtransactions in
video games. Microtransactions are uncapped, repeated in-game purchases, and their …

[PDF][PDF] MODELLING PRODUCT RISK AND GAMBLING HARMS IN ONLINE GAMBLING

X Deng - 2024 - open.library.ubc.ca
The internet has increased the accessibility of gambling, with a corresponding increase in
the risk of gambling problems. To date, little research has examined the risk profile of …

Concentrated behaviour in online gambling: an exploratory data analysis

HN Fu - 2024 - open.library.ubc.ca
The rise of online gambling has transformed the gambling environment by providing easier
access to a wide variety of gambling products. While often marketed as entertainment, a …

Improving Ethical Approaches to Video Game Microtransactions for Mobile Games

WA Rigoni, J Olsen, R Kirkham, FF Mueller - Proceedings of the 35th …, 2023 - dl.acm.org
The development and use of microtransactions for mobile video games raises considerable
ethical ramifications. We present a three-stage investigation to derive an ethical framework …

The Apple Company's Foreign Expansion and Market Entry Strategy

Q Lin, L **aoyu, Z Jianqiang - … on Recent Trends in Business and …, 2023 - ejournal.lucp.net
A company's marketing plan is one of the most crucial components in determining its
success. In addition to conceptualization and creation, a comprehensive marketing plan …