A systematic literature review of personalized learning terms

A Shemshack, JM Spector - Smart Learning Environments, 2020 - Springer
Learning is a natural human activity that is shaped by personal experiences, cognitive
awareness, personal bias, opinions, cultural background, and environment. Learning has …

Educational applications of artificial intelligence in simulation-based learning: A systematic map** review

CP Dai, F Ke - Computers and Education: Artificial Intelligence, 2022 - Elsevier
The field of education has experienced a transformation as artificial intelligence (AI)
becomes increasingly applicable for learning purposes. AI has the potential to transform the …

La herramienta Kahoot! como propuesta innovadora de gamificación educativa en Educación Superior

VM López, MÁC Mon, EF Gutiérrez… - Digital Education …, 2022 - dialnet.unirioja.es
En los últimos años se ha introducido la gamificación en las aulas, entendida como el uso
de técnicas, elementos y dinámicas propias de los juegos en entornos ajenos al juego. En …

[HTML][HTML] Teachers' experiences of using game-based learning methods in project management higher education

E Jääskä, K Aaltonen - Project Leadership and Society, 2022 - Elsevier
The benefits and challenges of using game-based learning (GBL) methods in project
management higher education have not been widely investigated. This study employs …

Enhancing student's computational thinking skills with student-generated questions strategy in a game-based learning platform

YP Cheng, CF Lai, YT Chen, WS Wang, YM Huang… - Computers & …, 2023 - Elsevier
Computational thinking (CT), a way to think about solving problems, is recognized as a basic
skill for the 21st century. Although game-based learning (GBL) has been shown to improve …

The impact of environmental factors on academic performance of university students taking online classes during the COVID-19 Pandemic in Mexico

A Realyvásquez-Vargas, AA Maldonado-Macías… - Sustainability, 2020 - mdpi.com
The COVID-19 pandemic and the quarantine period determined that university students
(human resource) in Mexico had adopted the online class modality, which required them to …

Self-regulated mobile game-based English learning in a virtual reality environment

YL Chen, CC Hsu - Computers & Education, 2020 - Elsevier
Various studies over the past few decades have been exploring the educational advantages
and potential of virtual reality (VR) and the idea that students engage with their learning …

Exploring users' behavioral intention to adopt mobile augmented reality in education through an extended technology acceptance model

C Papakostas, C Troussas, A Krouska… - … Journal of Human …, 2023 - Taylor & Francis
Digitalization in education is of great importance, especially in era of COVID-19 pandemic.
Augmented Reality can help to this direction, bringing a range of benefits in the field of …

Mobile game-based learning as a solution in COVID-19 era: Modeling the pedagogical affordance and student interactions

A Krouska, C Troussas, C Sgouropoulou - Education and information …, 2022 - Springer
The closure of educational institutions due to the COVID-19 pandemic leads imperatively to
the utilization of technological advances and the Internet for enabling the continuity of …

How personalized and effective is immersive virtual reality in education? A systematic literature review for the last decade

A Marougkas, C Troussas, A Krouska… - Multimedia Tools and …, 2024 - Springer
During the last decade, there has been a substantial increase of interest in studies related to
Virtual Reality (VR) as a learning tool. This paper presents a systematic literature review of …