Are games effective learning tools? A review of educational games

S De Freitas - Journal of Educational Technology & Society, 2018 - JSTOR
The literature around the use, efficacy and design of educational games and game-based
learning approaches has been building up gradually and in phases, across different …

Serious games in science education: a systematic literature

M Ullah, SU Amin, M Munsif, MM Yamin… - Virtual Reality & …, 2022 - Elsevier
Teaching science through computer games, simulations, and artificial intelligence (AI) is an
increasingly active research field. To this end, we conducted a systematic literature review …

Digital game-based learning: It's not just the digital natives who are restless

R Van Eck - EDUCAUSE review, 2006 - commons.und.edu
After years of research and proselytizing, the proponents of digital game-based learning
(DGBL) have been caught unaware. Like the person who is still yelling after the sudden …

[BOOK][B] Understanding video games: The essential introduction

S Egenfeldt-Nielsen, JH Smith, SP Tosca - 2019 - taylorfrancis.com
From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game
studies into the next decade of the twenty-first century, highlighting changes in the area …

[BOOK][B] Video games as culture: Considering the role and importance of video games in contemporary society

D Muriel, G Crawford - 2018 - taylorfrancis.com
Video games are becoming culturally dominant. But what does their popularity say about our
contemporary society? This book explores video game culture, but in doing so, utilizes video …

[BOOK][B] Beyond technology: Children's learning in the age of digital culture

D Buckingham - 2013 - books.google.com
Beyond Technology offers a challenging new analysis of learning, young people and digital
media. Disputing both utopian fantasies about the transformation of education and …

The effects of modern mathematics computer games on mathematics achievement and class motivation

M Kebritchi, A Hirumi, H Bai - Computers & education, 2010 - Elsevier
This study examined the effects of a computer game on students' mathematics achievement
and motivation, and the role of prior mathematics knowledge, computer skill, and English …

Digital games in education: The design of games-based learning environments

B Gros - Journal of research on technology in education, 2007 - Taylor & Francis
In recent years, electronic games have assumed an important place in the lives of children
and adolescents. Children acquire digital literacy informally, through play, and neither …

[PDF][PDF] Learning in immersive worlds: A review of game-based learning

S De Freitas - 2006 - researchportal.murdoch.edu.au
The earliest games have been used to support training and learning objectives (Coleman,
1971). The first games and simulations, for specifically educational purposes, were in fact …

Mobile game‐based learning in secondary education: engagement, motivation and learning in a mobile city game

J Huizenga, W Admiraal, S Akkerman… - Journal of computer …, 2009 - Wiley Online Library
Using mobile games in education combines situated and active learning with fun in a
potentially excellent manner. The effects of a mobile city game called Frequency 1550 …