Are games effective learning tools? A review of educational games
S De Freitas - Journal of Educational Technology & Society, 2018 - JSTOR
The literature around the use, efficacy and design of educational games and game-based
learning approaches has been building up gradually and in phases, across different …
learning approaches has been building up gradually and in phases, across different …
Serious games in science education: a systematic literature
Teaching science through computer games, simulations, and artificial intelligence (AI) is an
increasingly active research field. To this end, we conducted a systematic literature review …
increasingly active research field. To this end, we conducted a systematic literature review …
Digital game-based learning: It's not just the digital natives who are restless
R Van Eck - EDUCAUSE review, 2006 - commons.und.edu
After years of research and proselytizing, the proponents of digital game-based learning
(DGBL) have been caught unaware. Like the person who is still yelling after the sudden …
(DGBL) have been caught unaware. Like the person who is still yelling after the sudden …
[BOOK][B] Understanding video games: The essential introduction
S Egenfeldt-Nielsen, JH Smith, SP Tosca - 2019 - taylorfrancis.com
From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game
studies into the next decade of the twenty-first century, highlighting changes in the area …
studies into the next decade of the twenty-first century, highlighting changes in the area …
[BOOK][B] Video games as culture: Considering the role and importance of video games in contemporary society
D Muriel, G Crawford - 2018 - taylorfrancis.com
Video games are becoming culturally dominant. But what does their popularity say about our
contemporary society? This book explores video game culture, but in doing so, utilizes video …
contemporary society? This book explores video game culture, but in doing so, utilizes video …
[BOOK][B] Beyond technology: Children's learning in the age of digital culture
D Buckingham - 2013 - books.google.com
Beyond Technology offers a challenging new analysis of learning, young people and digital
media. Disputing both utopian fantasies about the transformation of education and …
media. Disputing both utopian fantasies about the transformation of education and …
The effects of modern mathematics computer games on mathematics achievement and class motivation
This study examined the effects of a computer game on students' mathematics achievement
and motivation, and the role of prior mathematics knowledge, computer skill, and English …
and motivation, and the role of prior mathematics knowledge, computer skill, and English …
Digital games in education: The design of games-based learning environments
B Gros - Journal of research on technology in education, 2007 - Taylor & Francis
In recent years, electronic games have assumed an important place in the lives of children
and adolescents. Children acquire digital literacy informally, through play, and neither …
and adolescents. Children acquire digital literacy informally, through play, and neither …
[PDF][PDF] Learning in immersive worlds: A review of game-based learning
S De Freitas - 2006 - researchportal.murdoch.edu.au
The earliest games have been used to support training and learning objectives (Coleman,
1971). The first games and simulations, for specifically educational purposes, were in fact …
1971). The first games and simulations, for specifically educational purposes, were in fact …
Mobile game‐based learning in secondary education: engagement, motivation and learning in a mobile city game
Using mobile games in education combines situated and active learning with fun in a
potentially excellent manner. The effects of a mobile city game called Frequency 1550 …
potentially excellent manner. The effects of a mobile city game called Frequency 1550 …