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The cognitive affective model of immersive learning (CAMIL): A theoretical research-based model of learning in immersive virtual reality
There has been a surge in interest and implementation of immersive virtual reality (IVR)-
based lessons in education and training recently, which has resulted in many studies on the …
based lessons in education and training recently, which has resulted in many studies on the …
Immersive virtual reality as a pedagogical tool in education: a systematic literature review of quantitative learning outcomes and experimental design
D Hamilton, J McKechnie, E Edgerton… - Journal of Computers in …, 2021 - Springer
The adoption of immersive virtual reality (I-VR) as a pedagogical method in education has
challenged the conceptual definition of what constitutes a learning environment. High fidelity …
challenged the conceptual definition of what constitutes a learning environment. High fidelity …
Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research
Abstract Immersive Virtual Reality (IVR) systems offer several learning affordances, that is,
characteristics that can elicit learning behaviors promoting learning outcomes in educational …
characteristics that can elicit learning behaviors promoting learning outcomes in educational …
Measuring visual fatigue and cognitive load via eye tracking while learning with virtual reality head-mounted displays: A review
ABSTRACT Virtual Reality Head-Mounted Displays (HMDs) reached the consumer market
and are used for learning purposes. Risks regarding visual fatigue and high cognitive load …
and are used for learning purposes. Risks regarding visual fatigue and high cognitive load …
Education in the digital age: Learning experience in virtual and mixed realities
D Allcoat, T Hatchard, F Azmat… - Journal of …, 2021 - journals.sagepub.com
In recent years Virtual Reality has been revitalized, having gained and lost popularity
between the 1960s and 1990s, and is now widely used for entertainment purposes …
between the 1960s and 1990s, and is now widely used for entertainment purposes …
Virtual reality for neurorehabilitation and cognitive enhancement
Our access to computer-generated worlds changes the way we feel, how we think, and how
we solve problems. In this review, we explore the utility of different types of virtual reality …
we solve problems. In this review, we explore the utility of different types of virtual reality …
[HTML][HTML] Extended reality in higher education, a responsible innovation approach for generation y and generation z
This study aims to provide a comprehensive overview of the XR challenges, opportunities,
and future trends that will impact higher educational institutions. The article discusses (using …
and future trends that will impact higher educational institutions. The article discusses (using …
Using 360‐degree videos in teacher education to improve preservice teachers' professional interpersonal vision
Noticing and interpreting classroom events (professional vision) is an important element of
preservice teachers'(PSTs) interpersonal competence. This paper presents a mixed‐method …
preservice teachers'(PSTs) interpersonal competence. This paper presents a mixed‐method …
Digital transformations of classrooms in virtual reality
With rapid developments in consumer-level head-mounted displays and computer graphics,
immersive VR has the potential to take online and remote learning closer to real-world …
immersive VR has the potential to take online and remote learning closer to real-world …
Promoting environmental education for primary school-aged students using digital technologies
As demands on the environment continue to intensify, it becomes increasingly urgent to act
sustainably, responsibly and respectfully, to protect and restore environments. Digital …
sustainably, responsibly and respectfully, to protect and restore environments. Digital …