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Scienceworld: Is your agent smarter than a 5th grader?
We present ScienceWorld, a benchmark to test agents' scientific reasoning abilities in a new
interactive text environment at the level of a standard elementary school science curriculum …
interactive text environment at the level of a standard elementary school science curriculum …
Text-based rl agents with commonsense knowledge: New challenges, environments and baselines
Text-based games have emerged as an important test-bed for Reinforcement Learning (RL)
research, requiring RL agents to combine grounded language understanding with …
research, requiring RL agents to combine grounded language understanding with …
Aligning to social norms and values in interactive narratives
We focus on creating agents that act in alignment with socially beneficial norms and values
in interactive narratives or text-based games--environments wherein an agent perceives and …
in interactive narratives or text-based games--environments wherein an agent perceives and …
How to motivate your dragon: Teaching goal-driven agents to speak and act in fantasy worlds
We seek to create agents that both act and communicate with other agents in pursuit of a
goal. Towards this end, we extend LIGHT (Urbanek et al. 2019)--a large-scale crowd …
goal. Towards this end, we extend LIGHT (Urbanek et al. 2019)--a large-scale crowd …
Learning knowledge graph-based world models of textual environments
World models improve a learning agent's ability to efficiently operate in interactive and
situated environments. This work focuses on the task of building world models of text-based …
situated environments. This work focuses on the task of building world models of text-based …
Deep reinforcement learning with stacked hierarchical attention for text-based games
We study reinforcement learning (RL) for text-based games, which are interactive
simulations in the context of natural language. While different methods have been …
simulations in the context of natural language. While different methods have been …
How to avoid being eaten by a grue: Structured exploration strategies for textual worlds
Text-based games are long puzzles or quests, characterized by a sequence of sparse and
potentially deceptive rewards. They provide an ideal platform to develop agents that …
potentially deceptive rewards. They provide an ideal platform to develop agents that …
An overview of natural language state representation for reinforcement learning
A suitable state representation is a fundamental part of the learning process in
Reinforcement Learning. In various tasks, the state can either be described by natural …
Reinforcement Learning. In various tasks, the state can either be described by natural …
A systematic survey of text worlds as embodied natural language environments
PA Jansen - arxiv preprint arxiv:2107.04132, 2021 - arxiv.org
Text Worlds are virtual environments for embodied agents that, unlike 2D or 3D
environments, are rendered exclusively using textual descriptions. These environments offer …
environments, are rendered exclusively using textual descriptions. These environments offer …
Inherently explainable reinforcement learning in natural language
We focus on the task of creating a reinforcement learning agent that is inherently
explainable---with the ability to produce immediate local explanations by thinking out loud …
explainable---with the ability to produce immediate local explanations by thinking out loud …