Smart objects and replicas: a survey of tangible and embodied interactions in museums and cultural heritage sites

D Duranti, D Spallazzo, D Petrelli - ACM Journal on Computing and …, 2024 - dl.acm.org
Tangible and embodied interactions are areas of research within HCI and interaction
design. They refer to a way in which interacting with computer systems is closer to the way …

The MUSETECH model: A comprehensive evaluation framework for museum technology

A Damala, I Ruthven, E Hornecker - Journal on Computing and Cultural …, 2019 - dl.acm.org
Digital technologies are being introduced in museums and other informal learning
environments alongside more traditional interpretive and communication media. An …

Phone vs. tangible in museums: A comparative study

D Petrelli, S O'Brien - 2018 - shura.shu.ac.uk
Despite years of HCI research on digital technology in museums, it is still unclear how
different interactions impact on visitors'. A comparative evaluation of smart replicas, phone …

[HTML][HTML] Blending customisation, context-awareness and adaptivity for personalised tangible interaction in cultural heritage

E Not, D Petrelli - International Journal of Human-Computer Studies, 2018 - Elsevier
Sha** personalisation in a scenario of tangible, embedded and embodied interaction for
cultural heritage involves challenges that go well beyond the requirements of implementing …

Framing collaborative processes of digital transformation in cultural organisations: from literary archives to augmented reality

G Arrigoni, T Schofield… - Museum Management …, 2020 - Taylor & Francis
At a time when it is particularly urgent to identify models of intersection across the digital and
cultural sector to respond to an emergent funding and policy environment, this article …

Containers of Stories: using co-design and digital augmentation to empower the museum community and create novel experiences of heritage at a house museum

C Claisse, L Ciolfi, D Petrelli - The Design Journal, 2017 - Taylor & Francis
This paper presents current research on the design and evaluation of tangible interaction
within house museums–a particular type of heritage site. Containers of Stories was an …

Co-design goes large

G Avram, L Ciolfi, S Spedale, D Roberts, D Petrelli - Interactions, 2019 - dl.acm.org
→ A long-term (four years), largescale (more than 50 people) co-design and co-creation
project, meSch generated value for individuals and institutions alike.→ Although the slow …

Co-design of a playful mixed reality installation: an interactive crane in the museum of marble crafts

S Vosinakis, V Nikolakopoulou, M Stavrakis… - Heritage, 2020 - mdpi.com
Interactive installations in museums usually adopt hybrid technologies that combine physical
elements with digital content, and studies so far show that this approach enhances the …

Storytelling and experience design in heritage tourism

MC Beevor, AC Campos… - Global perspectives on …, 2022 - igi-global.com
Stories have long been a central component to the interpretation of people, culture, and
place. Recent research has substantiated the importance of storytelling in heritage tourism …

Personalized Generative AI in VR for Enhanced Engagement: Eye-Tracking Insights into Cultural Heritage Learning through Neapolitan Pizza Making

KHC Lau, S Sen, P Stark, E Bozkir… - arxiv preprint arxiv …, 2024 - arxiv.org
Virtual Reality (VR) and Generative Artificial Intelligence (Gen-AI) are transforming
personalized learning, particularly in intangible cultural heritage (ICH) education. However …