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Smart objects and replicas: a survey of tangible and embodied interactions in museums and cultural heritage sites
Tangible and embodied interactions are areas of research within HCI and interaction
design. They refer to a way in which interacting with computer systems is closer to the way …
design. They refer to a way in which interacting with computer systems is closer to the way …
The MUSETECH model: A comprehensive evaluation framework for museum technology
Digital technologies are being introduced in museums and other informal learning
environments alongside more traditional interpretive and communication media. An …
environments alongside more traditional interpretive and communication media. An …
Phone vs. tangible in museums: A comparative study
D Petrelli, S O'Brien - 2018 - shura.shu.ac.uk
Despite years of HCI research on digital technology in museums, it is still unclear how
different interactions impact on visitors'. A comparative evaluation of smart replicas, phone …
different interactions impact on visitors'. A comparative evaluation of smart replicas, phone …
[HTML][HTML] Blending customisation, context-awareness and adaptivity for personalised tangible interaction in cultural heritage
E Not, D Petrelli - International Journal of Human-Computer Studies, 2018 - Elsevier
Sha** personalisation in a scenario of tangible, embedded and embodied interaction for
cultural heritage involves challenges that go well beyond the requirements of implementing …
cultural heritage involves challenges that go well beyond the requirements of implementing …
Framing collaborative processes of digital transformation in cultural organisations: from literary archives to augmented reality
G Arrigoni, T Schofield… - Museum Management …, 2020 - Taylor & Francis
At a time when it is particularly urgent to identify models of intersection across the digital and
cultural sector to respond to an emergent funding and policy environment, this article …
cultural sector to respond to an emergent funding and policy environment, this article …
Containers of Stories: using co-design and digital augmentation to empower the museum community and create novel experiences of heritage at a house museum
This paper presents current research on the design and evaluation of tangible interaction
within house museums–a particular type of heritage site. Containers of Stories was an …
within house museums–a particular type of heritage site. Containers of Stories was an …
Co-design goes large
→ A long-term (four years), largescale (more than 50 people) co-design and co-creation
project, meSch generated value for individuals and institutions alike.→ Although the slow …
project, meSch generated value for individuals and institutions alike.→ Although the slow …
Co-design of a playful mixed reality installation: an interactive crane in the museum of marble crafts
Interactive installations in museums usually adopt hybrid technologies that combine physical
elements with digital content, and studies so far show that this approach enhances the …
elements with digital content, and studies so far show that this approach enhances the …
Storytelling and experience design in heritage tourism
MC Beevor, AC Campos… - Global perspectives on …, 2022 - igi-global.com
Stories have long been a central component to the interpretation of people, culture, and
place. Recent research has substantiated the importance of storytelling in heritage tourism …
place. Recent research has substantiated the importance of storytelling in heritage tourism …
Personalized Generative AI in VR for Enhanced Engagement: Eye-Tracking Insights into Cultural Heritage Learning through Neapolitan Pizza Making
Virtual Reality (VR) and Generative Artificial Intelligence (Gen-AI) are transforming
personalized learning, particularly in intangible cultural heritage (ICH) education. However …
personalized learning, particularly in intangible cultural heritage (ICH) education. However …