The role of virtual communities in gambling and gaming behaviors: A systematic review

A Sirola, N Savela, I Savolainen, M Kaakinen… - Journal of Gambling …, 2021 - Springer
Gambling opportunities are facilitated by the growth of the Internet and social media
platforms. Digital games also increasingly include monetary features, such as …

To be or not to be a female gamer: A qualitative exploration of female gamer identity

DJ Kuss, AM Kristensen, AJ Williams… - International Journal of …, 2022 - mdpi.com
The literature on online gaming has generally focused on male gamers and has been
dominated by negative aspects of gaming. The present study addresses the gender gap in …

See no evil, hear no evil, speak no evil: How collegiate players define, experience and cope with toxicity

S Türkay, J Formosa, S Adinolf, R Cuthbert… - Proceedings of the 2020 …, 2020 - dl.acm.org
Toxicity in online environments is a complex and a systemic issue. Collegiate esports
communities seem to be particularly vulnerable to toxic behaviors. In esports games …

A best-fit framework and systematic review of asymmetric gameplay in multiplayer virtual reality games

K Rogers, S Karaosmanoglu, D Wolf… - Frontiers in Virtual …, 2021 - frontiersin.org
Increasingly, virtual reality (VR) design and research leverages gameplay asymmetries,
flattening discrepancies of interface, abilities, information or other aspects between players …

Exploring the value of feminist theory in understanding digital crimes: Gender and cybercrime types

S Lazarus, M Button, R Kapend - The Howard Journal of Crime …, 2022 - Wiley Online Library
Do men and women perceive cybercrime types differently? This article draws on the
distinction between socio‐economic and psychosocial cybercrime proposed by Lazarus …

Audio matters too: How audial avatar customization enhances visual avatar customization

D Kao, R Ratan, C Mousas, A Joshi… - Proceedings of the 2022 …, 2022 - dl.acm.org
Avatar customization is known to positively affect crucial outcomes in numerous domains.
However, it is unknown whether audial customization can confer the same benefits as visual …

Understanding highly engaged adolescent gamers: Integration of gaming into daily life and motivation to play video games

J Razum, A Huić - Behaviour & Information Technology, 2024 - Taylor & Francis
It is assumed that many adolescent gamers who play intensively are highly engaged rather
than problematic gamers and that they mostly do not experience negative consequences …

The effects of a self-similar avatar voice in educational games

D Kao, R Ratan, C Mousas, AJ Magana - Proceedings of the ACM on …, 2021 - dl.acm.org
Avatar identification is one of the most promising research areas in games user research.
Greater identification with one's avatar has been associated with improved outcomes in the …

The gang's all here: How people used games to cope with COVID19 quarantine

E Kleinman, S Chojnacki, M Seif El-Nasr - Proceedings of the 2021 CHI …, 2021 - dl.acm.org
In 2020, the rapid spread of COVID-19 forced many people to self-isolate, resulting in
struggles with mental health [60], and an increase in gaming [3]. In this paper, we seek to …

[HTML][HTML] Assessing the impact of griefing in MMORPGs using self-determination theory

L Achterbosch, P Vamplew, E March - Computers in Human Behavior, 2024 - Elsevier
Toxic behavior has been impacting players in online multiplayer environments since their
inception. Griefing is a type of toxic behavior that focuses on player-to-player in-game …