Speedup potential of climate-based daylight modelling on GPUs
L Jones, CF Reinhart - Building Simulation 2017, 2017 - publications.ibpsa.org
Architects must consider an entire year's worth of solar positions and climate data to design
buildings with adequate daylight and minimal glare. However, annual simulations are time …
buildings with adequate daylight and minimal glare. However, annual simulations are time …
Validated interactive daylighting analysis for architectural design
NL Jones - 2017 - dspace.mit.edu
The conventional approach to predicting interior illumination and visual discomfort in
buildings is to run a ray tracing simulation with high accuracy settings, wait while the …
buildings is to run a ray tracing simulation with high accuracy settings, wait while the …
[PDF][PDF] Irradiance caching for global illumination calculation on graphics hardware
NL Jones, CF Reinhart - Ashrae/Simbuild, 2014 - stuff.mit.edu
Recent developments in integrated circuit technology tend toward increased numbers of
cores rather than faster clock speeds, so software must use parallelism to achieve faster run …
cores rather than faster clock speeds, so software must use parallelism to achieve faster run …
There-reality: selective rendering in high fidelity virtual environments
There-reality environments are those virtual environments which evoke the same perceptual
response from a viewer as if they were actually present, or there, in the real scene being …
response from a viewer as if they were actually present, or there, in the real scene being …
Selective rendering: computing only what you see
The computational requirements of a full physically-based global illumination solution are
significant, currently precluding its solution on even a powerful modern PC in reasonable let …
significant, currently precluding its solution on even a powerful modern PC in reasonable let …
Parallel Irradiance Caching for Interactive Monte‐Carlo Direct Volume Rendering
R Khlebnikov, P Voglreiter… - Computer Graphics …, 2014 - Wiley Online Library
We propose a technique to build the irradiance cache for isotropic scattering simultaneously
with Monte Carlo progressive direct volume rendering on a single GPU, which allows us to …
with Monte Carlo progressive direct volume rendering on a single GPU, which allows us to …
Method and a production renderer for accelerating image rendering
E Catalano, R Yasui-Schoeffel, K Dahm… - US Patent …, 2019 - Google Patents
US10269166B2 - Method and a production renderer for accelerating image rendering - Google
Patents US10269166B2 - Method and a production renderer for accelerating image rendering …
Patents US10269166B2 - Method and a production renderer for accelerating image rendering …
Perceptual importance of lighting phenomena in rendering of animated water
Recent years have seen increasing research in perceptually-driven reductions in the costs
of realistically rendered imagery. Water is complex and recognizable, and continues to be in …
of realistically rendered imagery. Water is complex and recognizable, and continues to be in …
Parallel selective rendering of high-fidelity virtual environments
K Debattista, A Chalmers, R Gillibrand, P Longhurst… - Parallel Computing, 2007 - Elsevier
Physically-based computer graphics offers the potential of achieving high-fidelity virtual
environments in which the propagation of light in real environments is accurately simulated …
environments in which the propagation of light in real environments is accurately simulated …
Parallel Multiple‐Bounce Irradiance Caching
NL Jones, CF Reinhart - Computer Graphics Forum, 2016 - Wiley Online Library
Building designers rely on predictive rendering techniques to design naturally and artificially
lit environments. However, despite decades of work on the correctness of global illumination …
lit environments. However, despite decades of work on the correctness of global illumination …