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Videogames-as-a-service: how does in-game value co-creation enhance premium gaming co-creation experience for players?
The games as a service model have enabled game developers to reach worldwide
audiences and regard games as services rather than products, opening up new avenues to …
audiences and regard games as services rather than products, opening up new avenues to …
Co-creation in hotel service innovation using smart phone apps: an empirical study
Purpose The purpose of this study is to extend and revise the basic technology-based
service (TBS) adoption model in luxury hotels in India using smart phone apps, and to …
service (TBS) adoption model in luxury hotels in India using smart phone apps, and to …
Working in a smart home environment: examining the impact on productivity, well-being and future use intention
Purpose The coronavirus disease 2019 (COVID-19) pandemic has had a big impact on
organisations globally, leaving organisations with no choice but to adapt to the new reality of …
organisations globally, leaving organisations with no choice but to adapt to the new reality of …
Co-creating value in hotels using mobile devices: A conceptual model with empirical validation
The service-dominant (SD) logic paradigm is increasingly gaining ground within the
scholarly literature and current hotel industry practice. The SD logic purports that consumers …
scholarly literature and current hotel industry practice. The SD logic purports that consumers …
A rolling stone gathers no moss: the effect of customers' perceived business model innovativeness on customer value co‐creation behavior and customer satisfaction …
Both researchers and practitioners have been focusing extensively on business model
innovation, as it has shown to positively influence business performance. Although the effect …
innovation, as it has shown to positively influence business performance. Although the effect …
Adoption of technology-based services: the role of customers' willingness to co-create
Purpose The purpose of this paper is to develop and empirically evaluate an adoption
model for technology-based services (TBS) that integrates a customer's willingness to co …
model for technology-based services (TBS) that integrates a customer's willingness to co …
Use of smart phone apps in co-creative hotel service innovation: an evidence from India
S Kamboj, S Gupta - Current Issues in Tourism, 2020 - Taylor & Francis
This research primarily examines the customer perspective in service innovation in the
context of hotel co-creation. Further, present research proposes an extended basic model of …
context of hotel co-creation. Further, present research proposes an extended basic model of …
Examining the antecedents and consequences of customers' trust toward mobile retail apps in India
Mobile applications, commonly called 'apps', have become all-pervading nowadays,
reducing considerably manual Labor and the time required to complete a transaction …
reducing considerably manual Labor and the time required to complete a transaction …
Atypical shifts post-failure: Influence of co-creation on attribution and future motivation to co-create
This study investigates how the effect of the failure of co-created products or services
influences:(a) internal attribution (ie the self) and external attribution (ie the firm),(b) …
influences:(a) internal attribution (ie the self) and external attribution (ie the firm),(b) …
Social media and co-creative service innovation: an empirical study
Purpose Online information research on hotels is gradually emerging as a key area of
research with the increasing use of social media as a platform for co-creative service …
research with the increasing use of social media as a platform for co-creative service …