Videogames-as-a-service: how does in-game value co-creation enhance premium gaming co-creation experience for players?

A Hussain, MF Abid, A Shamim, DH Ting… - Journal of Retailing and …, 2023 - Elsevier
The games as a service model have enabled game developers to reach worldwide
audiences and regard games as services rather than products, opening up new avenues to …

Co-creation in hotel service innovation using smart phone apps: an empirical study

B Sarmah, S Kamboj, Z Rahman - International Journal of …, 2017 - emerald.com
Purpose The purpose of this study is to extend and revise the basic technology-based
service (TBS) adoption model in luxury hotels in India using smart phone apps, and to …

Working in a smart home environment: examining the impact on productivity, well-being and future use intention

D Marikyan, S Papagiannidis, O F. Rana… - Internet Research, 2024 - emerald.com
Purpose The coronavirus disease 2019 (COVID-19) pandemic has had a big impact on
organisations globally, leaving organisations with no choice but to adapt to the new reality of …

Co-creating value in hotels using mobile devices: A conceptual model with empirical validation

C Morosan, A DeFranco - International Journal of Hospitality Management, 2016 - Elsevier
The service-dominant (SD) logic paradigm is increasingly gaining ground within the
scholarly literature and current hotel industry practice. The SD logic purports that consumers …

A rolling stone gathers no moss: the effect of customers' perceived business model innovativeness on customer value co‐creation behavior and customer satisfaction …

T Clauss, T Kesting, J Naskrent - R&D Management, 2019 - Wiley Online Library
Both researchers and practitioners have been focusing extensively on business model
innovation, as it has shown to positively influence business performance. Although the effect …

Adoption of technology-based services: the role of customers' willingness to co-create

S Heidenreich, M Handrich - Journal of Service Management, 2015 - emerald.com
Purpose The purpose of this paper is to develop and empirically evaluate an adoption
model for technology-based services (TBS) that integrates a customer's willingness to co …

Use of smart phone apps in co-creative hotel service innovation: an evidence from India

S Kamboj, S Gupta - Current Issues in Tourism, 2020 - Taylor & Francis
This research primarily examines the customer perspective in service innovation in the
context of hotel co-creation. Further, present research proposes an extended basic model of …

Examining the antecedents and consequences of customers' trust toward mobile retail apps in India

AK Kaushik, G Mohan, V Kumar - Journal of Internet Commerce, 2020 - Taylor & Francis
Mobile applications, commonly called 'apps', have become all-pervading nowadays,
reducing considerably manual Labor and the time required to complete a transaction …

Atypical shifts post-failure: Influence of co-creation on attribution and future motivation to co-create

P Sugathan, KR Ranjan… - Journal of Interactive …, 2017 - journals.sagepub.com
This study investigates how the effect of the failure of co-created products or services
influences:(a) internal attribution (ie the self) and external attribution (ie the firm),(b) …

Social media and co-creative service innovation: an empirical study

B Sarmah, S Kamboj, J Kandampully - Online Information Review, 2018 - emerald.com
Purpose Online information research on hotels is gradually emerging as a key area of
research with the increasing use of social media as a platform for co-creative service …