Effectiveness of serious games in nurse education: A systematic review
Objectives To systematically summarize research employing serious games in nurse
education, to examine their effectiveness, to provide recommendations and implementation …
education, to examine their effectiveness, to provide recommendations and implementation …
Efficacy of serious games in healthcare professions education: a systematic review and meta-analysis
MA Maheu-Cadotte, S Cossette, V Dube… - Simulation in …, 2021 - journals.lww.com
Serious games (SGs) are interactive and entertaining software designed primarily with an
educational purpose. This systematic review synthesizes evidence from experimental …
educational purpose. This systematic review synthesizes evidence from experimental …
Gamification in education: A citation network analysis using CitNetExplorer.
R Chugh, D Turnbull - Contemporary Educational Technology, 2023 - ERIC
Gaming is becoming a popular method of engaging students in learning processes across
all levels of the educational community. The effective integration of gaming activities into …
all levels of the educational community. The effective integration of gaming activities into …
Design and evaluation of a 3D serious game for communication learning in nursing education
CYN Hara, FSN Goes, RAA Camargo… - Nurse education …, 2021 - Elsevier
Background Communication is essential for nursing practice; such competence is not
intuitive and must be taught. Serious games in 3D virtual reality can support the nursing …
intuitive and must be taught. Serious games in 3D virtual reality can support the nursing …
Digital serious games in develo** nursing clinical competence: A systematic review and meta-analysis
Objective This review aimed to synthesise evidence from experimental studies of the
application of digital serious games in develo** nursing clinical competence. Design …
application of digital serious games in develo** nursing clinical competence. Design …
Improving knowledge retention and perceived control through serious games: a study about assisted emergency evacuation
L Chittaro - IEEE Transactions on Visualization and Computer …, 2023 - ieeexplore.ieee.org
Digital games for education and training, also called serious games (SGs), have shown
beneficial effects on learning in several studies. In addition, some studies are suggesting …
beneficial effects on learning in several studies. In addition, some studies are suggesting …
Empirical research on technological pedagogical content knowledge (TPACK) framework in health professions education: A literature review
D Ait Ali, A El Meniari, S El Filali, O Morabite… - Medical Science …, 2023 - Springer
In the context of twenty-first-century information and communication technologies, the
Technological Pedagogical Content Knowledge (TPACK) framework is a new way of …
Technological Pedagogical Content Knowledge (TPACK) framework is a new way of …
[HTML][HTML] Involvement of end users in the development of serious games for health care professions education: systematic descriptive review
MA Maheu-Cadotte, V Dubé, S Cossette… - JMIR serious …, 2021 - games.jmir.org
Background On the basis of ethical and methodological arguments, numerous calls have
been made to increase the involvement of end users in the development of serious games …
been made to increase the involvement of end users in the development of serious games …
Effectiveness of non-immersive virtual reality simulation in learning knowledge and skills for nursing students: Meta-analysis
J Qiao, CR Huang, Q Liu, SY Li, J Xu, L Li… - Clinical Simulation in …, 2023 - Elsevier
Background Nonimmersive virtual reality (NVR) provides a window into a virtual world that is
displayed on a computer screen. The technology recreates real clinical scenarios and …
displayed on a computer screen. The technology recreates real clinical scenarios and …
Deep reinforcement learning-based iTrain serious game for caregivers dealing with post-stroke patients
R Maskeliunas, R Damasevicius, A Paulauskas… - Information, 2022 - mdpi.com
This paper describes a serious game based on a knowledge transfer model using deep
reinforcement learning, with an aim to improve the caretakers' knowledge and abilities in …
reinforcement learning, with an aim to improve the caretakers' knowledge and abilities in …