Effectiveness of serious games in nurse education: A systematic review

A Min, H Min, S Kim - Nurse education today, 2022‏ - Elsevier
Objectives To systematically summarize research employing serious games in nurse
education, to examine their effectiveness, to provide recommendations and implementation …

Efficacy of serious games in healthcare professions education: a systematic review and meta-analysis

MA Maheu-Cadotte, S Cossette, V Dube… - Simulation in …, 2021‏ - journals.lww.com
Serious games (SGs) are interactive and entertaining software designed primarily with an
educational purpose. This systematic review synthesizes evidence from experimental …

Gamification in education: A citation network analysis using CitNetExplorer.

R Chugh, D Turnbull - Contemporary Educational Technology, 2023‏ - ERIC
Gaming is becoming a popular method of engaging students in learning processes across
all levels of the educational community. The effective integration of gaming activities into …

Design and evaluation of a 3D serious game for communication learning in nursing education

CYN Hara, FSN Goes, RAA Camargo… - Nurse education …, 2021‏ - Elsevier
Background Communication is essential for nursing practice; such competence is not
intuitive and must be taught. Serious games in 3D virtual reality can support the nursing …

Digital serious games in develo** nursing clinical competence: A systematic review and meta-analysis

DP Thangavelu, AJQ Tan, R Cant, WL Chua… - Nurse Education …, 2022‏ - Elsevier
Objective This review aimed to synthesise evidence from experimental studies of the
application of digital serious games in develo** nursing clinical competence. Design …

Improving knowledge retention and perceived control through serious games: a study about assisted emergency evacuation

L Chittaro - IEEE Transactions on Visualization and Computer …, 2023‏ - ieeexplore.ieee.org
Digital games for education and training, also called serious games (SGs), have shown
beneficial effects on learning in several studies. In addition, some studies are suggesting …

Empirical research on technological pedagogical content knowledge (TPACK) framework in health professions education: A literature review

D Ait Ali, A El Meniari, S El Filali, O Morabite… - Medical Science …, 2023‏ - Springer
In the context of twenty-first-century information and communication technologies, the
Technological Pedagogical Content Knowledge (TPACK) framework is a new way of …

[HTML][HTML] Involvement of end users in the development of serious games for health care professions education: systematic descriptive review

MA Maheu-Cadotte, V Dubé, S Cossette… - JMIR serious …, 2021‏ - games.jmir.org
Background On the basis of ethical and methodological arguments, numerous calls have
been made to increase the involvement of end users in the development of serious games …

Effectiveness of non-immersive virtual reality simulation in learning knowledge and skills for nursing students: Meta-analysis

J Qiao, CR Huang, Q Liu, SY Li, J Xu, L Li… - Clinical Simulation in …, 2023‏ - Elsevier
Background Nonimmersive virtual reality (NVR) provides a window into a virtual world that is
displayed on a computer screen. The technology recreates real clinical scenarios and …

Deep reinforcement learning-based iTrain serious game for caregivers dealing with post-stroke patients

R Maskeliunas, R Damasevicius, A Paulauskas… - Information, 2022‏ - mdpi.com
This paper describes a serious game based on a knowledge transfer model using deep
reinforcement learning, with an aim to improve the caretakers' knowledge and abilities in …