From culture 1.0 to culture 3.0: Three socio-technical regimes of social and economic value creation through culture, and their impact on European Cohesion Policies
PL Sacco, G Ferilli, G Tavano Blessi - Sustainability, 2018 - mdpi.com
We develop a new conceptual framework to analyze the evolution of the relationship
between cultural production and different forms of economic and social value creation in …
between cultural production and different forms of economic and social value creation in …
Technology in L1: A review of empirical research projects in Scandinavia 1992-2014
In recent decades, several Scandinavian research projects have had an explicit focus on
how technology intervenes in L1 (or so-called Mother Tongue Education) practices in …
how technology intervenes in L1 (or so-called Mother Tongue Education) practices in …
Classroom vs. extramural English: Teachers dealing with demotivation
The present article explores challenges facing EFL classrooms in Sweden due to new
informal out‐of‐school language learning settings created by the current media landscape …
informal out‐of‐school language learning settings created by the current media landscape …
Writing across the curriculum in compulsory school in Sweden
E Sturk - 2022 - diva-portal.org
I have had the opportunity to attend the SEMLA research school (VR 2017: 06048), a four-
year PhD programme for language teacher educators. That means, all PhD students within …
year PhD programme for language teacher educators. That means, all PhD students within …
Video poetry: Negotiating literary interpretations. Students' multimodal designing in response to literature
H Höglund - 2017 - doria.fi
This study focuses on students' multimodal designing in response to literature by studying
how a transmediation process of digital videomaking in response to a poetic text influences …
how a transmediation process of digital videomaking in response to a poetic text influences …
[PDF][PDF] Cosplay culture: the development of interactive and living art through play
A Lotecki - Toronto, Ontario, Canada, 2012 - rshare.library.torontomu.ca
Abstract “Cosplay”(from kosupure, which combines the Japanese words for “costume”–コス–
and “play”–プレ), is a term used to describe costume fandom, where individuals are …
and “play”–プレ), is a term used to describe costume fandom, where individuals are …
Att överbrygga klyftor i ett digitalt lärandelandskap: design och iscensättning för skriv-och läslärande i förskoleklass och lågstadium
K Forsling - 2017 - doria.fi
The aim of the study was to extend the knowledge of how preschool class-teachers and
primary school-teachers design and set learning milieus and learning situations by using …
primary school-teachers design and set learning milieus and learning situations by using …
[LIBRO][B] Berättelseskrivande i skolan: Att studera, beskriva och utveckla ett kunnande
A Thorsten - 2018 - books.google.com
Syftet med avhandlingen är att bidra med kunskap om hur kunnandet att skriva berättelser
kan bli undervisningsbart. Detta belyses ur två infallsvinklar, svenskdidaktiskt och …
kan bli undervisningsbart. Detta belyses ur två infallsvinklar, svenskdidaktiskt och …
Nordisk status og forskningsperspektiver i L1: Multimodalitet i styredokumenter og klasserumspraksis
I et nordisk perspektiv er stort set alle der beskæftiger sig med forskning og undervisning i
modersmålsfaget–eller L1, som det betegnes internationalt–enige om at multimodalitet er et …
modersmålsfaget–eller L1, som det betegnes internationalt–enige om at multimodalitet er et …
Los fanfictions como escritura en colaboración: modelos de lectores beta
A García-Roca - Profesional de la información, 2019 - revista.profesionaldelainformacion …
Dadas las potencialidades formativas y lúdicas que poseen las nuevas prácticas letradas
desarrolladas en entornos digitales y, concretamente, los fanfictions, en este trabajo se han …
desarrolladas en entornos digitales y, concretamente, los fanfictions, en este trabajo se han …