[HTML][HTML] Ten questions concerning age-friendly cities and communities and the built environment
The development of 'age-friendly cities' has become a major area of work in the field of
ageing and the built environment. This movement is driven by the observation that cities are …
ageing and the built environment. This movement is driven by the observation that cities are …
What role can videogames play in the COVID-19 pandemic?
HR Marston, R Kowert - Emerald Open Research, 2023 - emerald.com
Video games are often thought of as trite activities for younger generations. However,
research in game studies over the last few decades have revealed that games can be …
research in game studies over the last few decades have revealed that games can be …
Exploring user experience and technology acceptance for a fall prevention system: results from a randomized clinical trial and a living lab
Background Falls are common in older adults and can result in serious injuries. Due to
demographic changes, falls and related healthcare costs are likely to increase over the next …
demographic changes, falls and related healthcare costs are likely to increase over the next …
A review of age friendly virtual assistive technologies and their effect on daily living for carers and dependent adults
HR Marston, J Samuels - Healthcare, 2019 - mdpi.com
Many barriers exist in the lives of older adult's, including health, transport, housing, isolation,
disability and access to technology. The appropriate integration of technology within age …
disability and access to technology. The appropriate integration of technology within age …
Design and evaluation of an augmented reality-based exergame system to reduce fall risk in the elderly
M Chen, Q Tang, S Xu, P Leng, Z Pan - International journal of …, 2020 - mdpi.com
Falls are a major public health concern in today's aging society. Virtual reality (VR)
technology is a promising method for reducing fall risk. However, the absence of …
technology is a promising method for reducing fall risk. However, the absence of …
[BOOK][B] Transgenerational technology and Interactions for the 21st Century: Perspectives and Narratives
HR Marston, L Shore, L Stoops, RS Turner - 2022 - emerald.com
Academic Positions.(2019). What is the tenure track? Career advice. Accessed August 3,
2021, from https://career. berkeley. edu/PhDs/PhDtransition. Adams, R.(2020).'Digital …
2021, from https://career. berkeley. edu/PhDs/PhDtransition. Adams, R.(2020).'Digital …
A case study on co-designing digital games with older adults and children: game elements, assets, and challenges
Digital games have traditionally been targeted at younger generations, although the
proportion of older adult players is increasing. However, the design processes of digital …
proportion of older adult players is increasing. However, the design processes of digital …
ICT-based fall prevention system for older adults: Qualitative results from a long-term field study
Falls and their consequences are arguably most important events for transition from
independent living to institutional care for older adults. Information and communication …
independent living to institutional care for older adults. Information and communication …
A Commentary on Blue Zones®: A Critical Review of Age-Friendly Environments in the 21st Century and Beyond
This paper explores the intersection of the World Health Organization's (WHO) concepts of
age-friendly communities and The Blue Zones® checklists and how the potential of …
age-friendly communities and The Blue Zones® checklists and how the potential of …
Occupational therapy and the use of technology on older adult fall prevention: a sco** review
Introduction: Falls are the second leading cause of accidental or non-intentional deaths
worldwide and are the most common problem as people age. The primary purpose of …
worldwide and are the most common problem as people age. The primary purpose of …