[HTML][HTML] Ten questions concerning age-friendly cities and communities and the built environment

J Van Hoof, HR Marston, JK Kazak, T Buffel - Building and environment, 2021 - Elsevier
The development of 'age-friendly cities' has become a major area of work in the field of
ageing and the built environment. This movement is driven by the observation that cities are …

What role can videogames play in the COVID-19 pandemic?

HR Marston, R Kowert - Emerald Open Research, 2023 - emerald.com
Video games are often thought of as trite activities for younger generations. However,
research in game studies over the last few decades have revealed that games can be …

Exploring user experience and technology acceptance for a fall prevention system: results from a randomized clinical trial and a living lab

DD Vaziri, K Aal, C Ogonowski, T Von Rekowski… - European review of …, 2016 - Springer
Background Falls are common in older adults and can result in serious injuries. Due to
demographic changes, falls and related healthcare costs are likely to increase over the next …

A review of age friendly virtual assistive technologies and their effect on daily living for carers and dependent adults

HR Marston, J Samuels - Healthcare, 2019 - mdpi.com
Many barriers exist in the lives of older adult's, including health, transport, housing, isolation,
disability and access to technology. The appropriate integration of technology within age …

Design and evaluation of an augmented reality-based exergame system to reduce fall risk in the elderly

M Chen, Q Tang, S Xu, P Leng, Z Pan - International journal of …, 2020 - mdpi.com
Falls are a major public health concern in today's aging society. Virtual reality (VR)
technology is a promising method for reducing fall risk. However, the absence of …

[BOOK][B] Transgenerational technology and Interactions for the 21st Century: Perspectives and Narratives

HR Marston, L Shore, L Stoops, RS Turner - 2022 - emerald.com
Academic Positions.(2019). What is the tenure track? Career advice. Accessed August 3,
2021, from https://career. berkeley. edu/PhDs/PhDtransition. Adams, R.(2020).'Digital …

A case study on co-designing digital games with older adults and children: game elements, assets, and challenges

M Havukainen, TH Laine, T Martikainen… - The Computer Games …, 2020 - Springer
Digital games have traditionally been targeted at younger generations, although the
proportion of older adult players is increasing. However, the design processes of digital …

ICT-based fall prevention system for older adults: Qualitative results from a long-term field study

C Ogonowski, K Aal, D Vaziri, TV Rekowski… - ACM Transactions on …, 2016 - dl.acm.org
Falls and their consequences are arguably most important events for transition from
independent living to institutional care for older adults. Information and communication …

A Commentary on Blue Zones®: A Critical Review of Age-Friendly Environments in the 21st Century and Beyond

HR Marston, K Niles-Yokum, PA Silva - International journal of …, 2021 - mdpi.com
This paper explores the intersection of the World Health Organization's (WHO) concepts of
age-friendly communities and The Blue Zones® checklists and how the potential of …

Occupational therapy and the use of technology on older adult fall prevention: a sco** review

MC Miranda-Duro, L Nieto-Riveiro… - International journal of …, 2021 - mdpi.com
Introduction: Falls are the second leading cause of accidental or non-intentional deaths
worldwide and are the most common problem as people age. The primary purpose of …