Digital therapeutics in neurology
G Abbadessa, F Brigo, M Clerico, S De Mercanti… - Journal of …, 2022 - Springer
Digital therapeutics (DTx) is a section of digital health defined by the DTx Alliance as
“delivering evidence-based therapeutic interventions to patients that are driven by software …
“delivering evidence-based therapeutic interventions to patients that are driven by software …
Video game play is positively correlated with well-being
People have never played more video games, and many stakeholders are worried that this
activity might be bad for players. So far, research has not had adequate data to test whether …
activity might be bad for players. So far, research has not had adequate data to test whether …
Psychosocial risks and benefits of exposure to heavy metal music with aggressive themes: Current theory and evidence
Concerns have been raised that prolonged exposure to heavy metal music with aggressive
themes can increase the risk of aggression, anger, antisocial behaviour, substance use …
themes can increase the risk of aggression, anger, antisocial behaviour, substance use …
There is no evidence that associations between adolescents' digital technology engagement and mental health problems have increased
Digital technology is ubiquitous in modern adolescence, and researchers are concerned
that it has negative impacts on mental health that, furthermore, increase over time. To …
that it has negative impacts on mental health that, furthermore, increase over time. To …
Time spent playing video games is unlikely to impact well-being
Video games are a massively popular form of entertainment, socializing, cooperation and
competition. Games' ubiquity fuels fears that they cause poor mental health, and major …
competition. Games' ubiquity fuels fears that they cause poor mental health, and major …
Bullying, cyberbullying and the overlap: What does age have to do with it?
School bullying and cyberbullying represent the most common forms of victimization during
childhood and adolescence in many countries across the globe. Although they can be …
childhood and adolescence in many countries across the globe. Although they can be …
A meta-analysis on the longitudinal, age-dependent effects of violent video games on aggression
J Burkhardt, W Lenhard - Media Psychology, 2022 - Taylor & Francis
ABSTRACT A large body of research exists on the causal relationship between violent video
game (VVG) consumption and aggression. However, no meta-analytic studies to date have …
game (VVG) consumption and aggression. However, no meta-analytic studies to date have …
Like this meta-analysis: Screen media and mental health.
The question of whether screen time, particularly time spent with social media and
smartphones, influences mental health outcomes remains a topic of considerable debate …
smartphones, influences mental health outcomes remains a topic of considerable debate …
[LLIBRE][B] Literacy for digital futures: Mind, body, text
The unprecedented rate of global, technological, and societal change calls for a radical, new
understanding of literacy. This book offers a nuanced framework for making sense of literacy …
understanding of literacy. This book offers a nuanced framework for making sense of literacy …
There is no evidence that time spent on social media is correlated with adolescent mental health problems: Findings from a meta-analysis.
The issue of whether social media use does or does not influence youth internalizing mental
health disorders (eg, anxiety, depression) remains a pressing concern for policymakers …
health disorders (eg, anxiety, depression) remains a pressing concern for policymakers …