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Applications of data science to game learning analytics data: A systematic literature review
Data science techniques, nowadays widespread across all fields, can also be applied to the
wealth of information derived from student interactions with serious games. Use of data …
wealth of information derived from student interactions with serious games. Use of data …
A systematic literature review of game-based assessment studies: Trends and challenges
Technology has become an essential part of our everyday life, and its use in educational
environments keeps growing. In addition, games are one of the most popular activities …
environments keeps growing. In addition, games are one of the most popular activities …
Research landscape of business intelligence and big data analytics: A bibliometrics study
Business Intelligence that applies data analytics to generate key information to support
business decision making, has been an important area for more than two decades. In the …
business decision making, has been an important area for more than two decades. In the …
Personalized gamification for learning: A reactive chatbot architecture proposal
A key factor for successfully implementing gamified learning platforms is making students
interact with the system from multiple digital platforms. Learning platforms that try to …
interact with the system from multiple digital platforms. Learning platforms that try to …
An approach to evaluating the user experience of serious games
The use of serious games to support learning continues to expand across a range of
educational and training settings. Hence, a need exists to understand more fully how users …
educational and training settings. Hence, a need exists to understand more fully how users …
Predicting students' knowledge after playing a serious game based on learning analytics data: A case study
Serious games have proven to be a powerful tool in education to engage, motivate, and help
students learn. However, the change in student knowledge after playing games is usually …
students learn. However, the change in student knowledge after playing games is usually …
MEEGA+: Um Modelo para a Avaliação de Jogos Educacionais para o ensino de Computação
Jogos educacionais estão sendo usados como uma estratégia instrucional inovadora para
o ensino e aprendizagem em diversas áreas de conhecimento. No entanto, é essencial …
o ensino e aprendizagem em diversas áreas de conhecimento. No entanto, é essencial …
Serious games and AI: challenges and opportunities for computational social science
The gaming industry plays a crucial role in the realm of entertainment within our society.
However, from Monopoly to Flight Simulators, serious games have also been appealing …
However, from Monopoly to Flight Simulators, serious games have also been appealing …
Learning analytics for enhancing the usability of serious games in formal education: A systematic literature review and research agenda
I Daoudi - Education and Information Technologies, 2022 - Springer
In recent years, the interest in the use of serious games as teaching and learning tools in
traditional educational processes has increased significantly. Serious Educational Games …
traditional educational processes has increased significantly. Serious Educational Games …
Lessons learned applying learning analytics to assess serious games
Serious Games have already proved their advantages in different educational environments.
Combining them with Game Learning Analytics can further improve the life-cycle of serious …
Combining them with Game Learning Analytics can further improve the life-cycle of serious …