Applications of data science to game learning analytics data: A systematic literature review

C Alonso-Fernández, A Calvo-Morata, M Freire… - Computers & …, 2019 - Elsevier
Data science techniques, nowadays widespread across all fields, can also be applied to the
wealth of information derived from student interactions with serious games. Use of data …

A systematic literature review of game-based assessment studies: Trends and challenges

MJ Gomez, JA Ruipérez-Valiente… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Technology has become an essential part of our everyday life, and its use in educational
environments keeps growing. In addition, games are one of the most popular activities …

Research landscape of business intelligence and big data analytics: A bibliometrics study

TP Liang, YH Liu - Expert Systems with Applications, 2018 - Elsevier
Business Intelligence that applies data analytics to generate key information to support
business decision making, has been an important area for more than two decades. In the …

Personalized gamification for learning: A reactive chatbot architecture proposal

CS González-González, V Muñoz-Cruz… - Sensors, 2023 - mdpi.com
A key factor for successfully implementing gamified learning platforms is making students
interact with the system from multiple digital platforms. Learning platforms that try to …

An approach to evaluating the user experience of serious games

J Moizer, J Lean, E Dell'Aquila, P Walsh, AA Keary… - Computers & …, 2019 - Elsevier
The use of serious games to support learning continues to expand across a range of
educational and training settings. Hence, a need exists to understand more fully how users …

Predicting students' knowledge after playing a serious game based on learning analytics data: A case study

C Alonso‐Fernández, I Martínez‐Ortiz… - Journal of Computer …, 2020 - Wiley Online Library
Serious games have proven to be a powerful tool in education to engage, motivate, and help
students learn. However, the change in student knowledge after playing games is usually …

MEEGA+: Um Modelo para a Avaliação de Jogos Educacionais para o ensino de Computação

G Petri, CG Von Wangenheim… - Revista Brasileira de …, 2019 - milanesa.ime.usp.br
Jogos educacionais estão sendo usados como uma estratégia instrucional inovadora para
o ensino e aprendizagem em diversas áreas de conhecimento. No entanto, é essencial …

Serious games and AI: challenges and opportunities for computational social science

J Pérez, M Castro, G López - IEEE Access, 2023 - ieeexplore.ieee.org
The gaming industry plays a crucial role in the realm of entertainment within our society.
However, from Monopoly to Flight Simulators, serious games have also been appealing …

Learning analytics for enhancing the usability of serious games in formal education: A systematic literature review and research agenda

I Daoudi - Education and Information Technologies, 2022 - Springer
In recent years, the interest in the use of serious games as teaching and learning tools in
traditional educational processes has increased significantly. Serious Educational Games …

Lessons learned applying learning analytics to assess serious games

C Alonso-Fernández, AR Cano, A Calvo-Morata… - Computers in Human …, 2019 - Elsevier
Serious Games have already proved their advantages in different educational environments.
Combining them with Game Learning Analytics can further improve the life-cycle of serious …