Synchronous interaction among hundreds: An evaluation of a conference in an avatar-based virtual environment

T Erickson, NS Shami, WA Kellogg… - Proceedings of the …, 2011 - dl.acm.org
This paper presents the first in-depth evaluation of a large multi-format virtual conference.
The conference took place in an avatar-based 3D virtual world with spatialized audio, and …

Identifying mutual engagement

N Bryan-Kinns, F Hamilton - Behaviour & Information Technology, 2012 - Taylor & Francis
Mutual engagement occurs when people creatively spark together and enter a state of group
flow. We present a characterisation of mutually engaging interaction, discuss design …

Investigating user experience in Second Life for collaborative learning

A Sutcliffe, A Alrayes - International Journal of Human-Computer Studies, 2012 - Elsevier
Two studies on collaborative learning in Second Life are reported. The first is an ecological
study of Second Life used in an undergraduate class, by observation, interviews, and limit …

Design challenges and guidelines for social interaction using mobile telepresence robots

KM Tsui, HA Yanco - Reviews of Human Factors and …, 2013 - journals.sagepub.com
In this chapter, we address issues related to using mobile telepresence robotics for social
interaction between people in different locations. We examine this problem space from three …

Metacux: social interaction and collaboration in the metaverse

P Barra, AA Cantone, R Francese, M Giammetti… - IFIP Conference on …, 2023 - Springer
In this poster, we present a Virtual Reality environment, named MetaCUX (Collaborative
User eXperience in the Metaverse), where people may collaborate in a virtual workplace …

Collaborative virtual reality platform for visualizing space data and mission planning

AS García, T Fernando, DJ Roberts, C Bar… - Multimedia Tools and …, 2019 - Springer
This paper presents the system architecture of a collaborative virtual environment in which
distributed multidisciplinary teams involved in space exploration activities come together …

[PDF][PDF] Social awareness: the power of digital elements in collaborative environment

Z Idrus, SZZ Abidin, R Hashim, N Omar - WSEAS Transactions on …, 2010 - wseas.us
Awareness is the sense of what is happening, who is around, what they are doing, what their
states of emotion and whether or not they notice you. Social awareness and how they are …

A 3D serious city building game on waste disposal

S Cuccurullo, R Francese, I Passero… - International Journal of …, 2013 - igi-global.com
The environmental priority requires structural interventions that will be effective in the long
period only if they are accompanied by modifications of behaviors, orientations and beliefs …

[PDF][PDF] Paying attention in meetings: Multitasking in virtual worlds

K Lyons, H Kim, S Nevo - First symposium on the personal web, co …, 2010 - askccg.com
In this paper, we present the results of interviews with 23 corporate virtual world users which
show how the use of virtual worlds for distributed meetings may help to overcome some of …

Using virtual worlds in the general chemistry classroom

WL Keeney-Kennicutt, ZH Merchant - Pedagogic roles of …, 2013 - ACS Publications
The 3D environments of virtual worlds like Second Life (SL) have much to offer a general
chemistry classroom instructor, especially when teaching chemistry concepts like VSEPR …