Gamification of e-learning in higher education: a systematic literature review

A Khaldi, R Bouzidi, F Nader - Smart Learning Environments, 2023 - Springer
In recent years, university teaching methods have evolved and almost all higher education
institutions use e-learning platforms to deliver courses and learning activities. However …

Tailored gamification in education: A literature review and future agenda

W Oliveira, J Hamari, L Shi, AM Toda… - Education and …, 2023 - Springer
Gamification has been widely used to design better educational systems aiming to increase
students' concentration, motivation, engagement, flow experience, and others positive …

Between level up and game over: A systematic literature review of gamification in education

A Manzano-León, P Camacho-Lazarraga, MA Guerrero… - Sustainability, 2021 - mdpi.com
Educational gamification consists of the use of game elements and game design techniques
in the educational context. The objective of this study is to examine the existing evidence on …

Assessing the benefits of gamification in mathematics for student gameful experience and gaming motivation

D Alt - Computers & Education, 2023 - Elsevier
This study addresses the question of how to use game design elements to raise students'
motivation to engage in mathematics learning activities. Four conditions of mathematics …

Gamification in higher education: The ECOn+ star battles

LR Murillo-Zamorano, JÁ López-Sánchez… - Computers & …, 2023 - Elsevier
Gamification is a thriving technique that has attracted attention in higher education. Despite
the increasing number of studies published in recent years, the problem is that the …

[PDF][PDF] A review of gamification impact on student behavioral and learning outcomes

M Nurtanto, N Kholifah, E Ahdhianto, A Samsudin… - iJIM, 2021 - academia.edu
Gamification has become a new trend in learning in the 21st century, by utilizing technology
with game elements to change behavior and support learning outcomes. However, few …

The impact of applying challenge-based gamification program on students' learning outcomes: Academic achievement, motivation and flow

OS Kaya, E Ercag - Education and Information Technologies, 2023 - Springer
Despite the growing attention towards gamification in learning context, challenge-based
gamification application has rarely been subjected to testing in education. In recognition of …

How gamification elements benefit brand love: the moderating effect of immersion

HT Tsou, MT Putra - Marketing Intelligence & Planning, 2023 - emerald.com
Purpose A gamification approach uses game components in non-game services to increase
customer engagement and loyalty. This study aims to investigate the relationships between …

Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results

J Ulmer, S Braun, CT Cheng, S Dowey… - International Journal of …, 2022 - Elsevier
Virtual Reality (VR) offers novel possibilities for remote training regardless of the availability
of the actual equipment, the presence of specialists, and the training locations. Research …

[HTML][HTML] Individualized gamification elements: The impact of avatar and feedback design on reuse intention

K Jahn, B Kordyaka, A Machulska, TJ Eiler… - Computers in Human …, 2021 - Elsevier
Gamification is often equipped with the promise to increase motivation and performance.
However, research explaining which gamification design elements are effective and the …